The Great Escape
Xbox- Publisher: Gotham Games
- Release Date: Jul 22, 2003
- Also On: PC, PlayStation 2
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TotalGames.netThere's the excellent AI, providing plenty of intense situations wherein you must outwit your enemies. The intelligence of the games often tricky challenges make their completion all the more rewarding.
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Game InformerFor me, the infectious old-school vibe and the fact that it delivers a ton of nerve-wracking situations were enough to make me ignore any frustration I have with the less-than-perfect execution. [Sept 2003, p.120]
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Cheat Code CentralWhat this game failed to do was make me afraid of being captured. There's no real element of danger, terror or purpose.
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Its fun for awhile and if you can stand the never ending loading screen sequence, you should have a good time.
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The Great Escape game had a hard time recreating what made the movie so great. Although my guess is not many gamers are going to be familiar with the movie, it should have been a better representation. Which I think would have made the game more enjoyable.
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Suffers from many faults that turn what could have been an excellent game of stealth into a game that is sometimes very frustrating to play.
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Just felt incomplete and unpolished, or perhaps just rushed out the door.
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PlayboyA chance to slap James Garner silly would have been a really nice touch. [Aug 2003, p.32]
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From the very beginning, the controls will hinder gamers enough that it becomes frustratingly annoying. And while the fast-paced action sequences are welcome additions, there arent enough to hold a gamers interest.
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A game that has enjoyable moments to it, but suffers from a severe lack of detail. With little variety to the gameplay and no incentive to go through more than once, The Great Escape is a perfect rental.
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Perhaps if the developers had focused more on the stealth part of the game and less on the other aspects, we'd have a game that's less varied but more fun to play.
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I was disappointed that The Great Escape opted for a more conventional action-game route rather than challenging the player through a sim-like game of socially-based puzzle solving. But it's still a game that is varied and sophisticated enough to be fleetingly fun and worthwhile for any fan of the film.
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The drab pacing isnt helped by clunky controls and muddy graphics.
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The enemy AI seems to be a mixture of wunderbar and dumkopf - they frequently rumble you when you're convinced you're well concealed, yet sometimes you can swing a punch at them from one foot away and they totally ignore you.
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Official Xbox MagazineA tiresome, soon-to-be-forgotten exercise in tedium. [Oct 2003, p.84]
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Xbox Nation MagazineThis game quickly strays into "Hogan's Heroes" territory, with comically stupid enemy A.I. and an endless string of overfamiliar formulas and cliches. [Oct/Nov 2003, p.85]
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games(TM)Rather than feeling like a mastermind escapologist, your actual role resembles that of an errand boy collecting the pieces of a pre-scripted plan. Yet while nothing here really shines, the overall package is solid enough to counter our gripes. [Oct 2003, p.114]
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The pacing of each mission feels off, and being a game based on a movie, you'd think some attention would be paid to how each mission plays out.
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Electronic Gaming MonthlyIt was the mission objectives that put fear in my heart. Many are downright illogical to the point where I could only figure out what to do by screwing up over and over. [Oct 2003, p.142]
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Missions get yawn-inducingly monotonous after awhile, and the game's final motorcycle chase sequence is one of the most frustrating ever designed.