Strike Force Bowling
Xbox- Publisher: Crave
- Release Date: May 10, 2004
- Also On: PlayStation 2
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It's a shame so many critics are casually dismissing this game as just another budget title. When somebody can make a game this fun and addicting and sell it for under $20 I have to tip my hat and say well done.
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It's certainly not a realistic bowling game by any stretch, but it is fun and with up to four players it not bad to have to whip out at a party or if you just want to throw a few games. Good job.
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The wacky locales, characters, bowling balls, and game modes put an interesting spin on the sport, even if it isnt integral to the gameplay.
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As a diversion, Strike Force Bowling is an average title that has some stumbles in terms of animation, but otherwise captures the physics of the sport.
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This game should be packed in free with cases of beer, since it seems to play best when youve got a few drinks in you.
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Regardless of what you call it, the game attempts to combine zany locales with tried-and-true bowling mechanics, but the game lacks substance and ultimately won't please bowling fans, be they hardcore or casual.
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Xbox Nation MagazineMultiple game types add some much-needed variety: skins play, challenge, and golf modes exhaust all possibilities for ball-pin interaction. [Aug 2004, p.83]
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Game InformerThe game fails in the simple task of capturing the excitement of actual bowling. [July 2004, p.112]
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Technically, it's a somewhat solid game, but it's also lacking anything of real interest, outside of the locales.
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A scant few unlockable extras and sorely limited tournament play makes Strike Force one that's strictly for the avid, LSD enchanted bowler with a negative attention span.