Metascore
81

Generally favorable reviews - based on 35 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 35
  2. Negative: 1 out of 35
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  1. I loved the rock concert atmosphere and awesome soundtrack, and the naturalistic track designs were inspired and expertly crafted so they work independently or when merged together for longer runs.
  2. 90
    Since just about every trail is unlocked from the beginning, you won't get to feel the satisfaction of making your way to a new mountain (one of the best parts of "SSX 3") and exploring it for the first time. Still, there's no denying that this is yet another stellar entry one of the most consistently excellent series around today.
  3. Those who are looking for more Tony Hawk style challenges which are entirely based on skill, might not dig the On Tour vibe with it's easier than pie trickstylings, but those who know that it's all about getting to the bottom first and looking awesome while doing it will really get into this one.
  4. Not a huge departure from previous SSX games, SSX on Tour is still the best extreme snowboarding game available.
  5. Each event is well laid out and the voices, shortcuts and special snapshot opportunities will have fans saying wow.
  6. It might not bring earth shattering extras to the table but this time SSX on Tour has managed to fix everything we hated about the series in the first place and has ultimately matured enough to be an essential purchase this time around.
  7. 88
    Skiing is a blast even though it's not significantly different from boarding, and the rock star approach is a perfect fit. There's no question that this game is worth your money, but keep in mind that most of new content has more to do with presentation than gameplay.
  8. Sure, it's not the second coming of extreme sports games, and some people might even be a bit disappointed, but if you've never played an SSX game before, this is definitely a great starting point.
  9. The game hits its stride late, but when it does, it hits it big. There's a lot of fun here for the patient gamer.
  10. Despite the lack of an online mode, this brand new style works out extremely well for the series and should bring the game a lot more fans.
  11. Despite the lack of multiplayer options, there are plenty of things to do in the single-player tour mode, and its steady progression in difficulty is wholly satisfying.
  12. This is an incredibly slick package, and not just on the surface, either. On Tour tightens up a lot of the underlying course designs and gameplay mechanics, and it quickens the pace without betraying the fundamentals of SSX.
  13. Whether or not players enjoy the new look and feel the title took, it went for it all the way, and succeeded in mixing classic SSX gameplay with a new style. I applaud this direction.
  14. This is one wild game which can be enjoyed by all levels of gamers. Although I haven't always been a huge fan of the series this is the one which will bring you over to the dark side.
  15. Despite the step-down in charm, the game underneath it all is splendid.
  16. Almost like you're careening down the hills of San Francisco's city streets in a car with its power steering out of commission.
  17. Offers enough newness for a purchase, but fans that have been there from the beginning might begin to wonder when the series will take that next step in evolution.
  18. Still, even with the new levels, simpler event progression, and slightly upgraded graphics, this feels too much like my last SSX winter getaway. Next season, I want to go somewhere new and exciting.
  19. SSX is missing a couple of key elements that would have put it on the same level as "Amped"; namely online gameplay. But the trade-off is a very good control system that you have to get used to.
  20. 80
    For every good aspect of the game there seems to be a bad one, and when you balance that out across the board (or ski), it just adds up to a game that tries to evolve a winning formula but falls prey to its own ambition.
  21. games(TM)
    80
    Even when the game begins to repeat itself, it never ceases to be fun. The initial wonderment may wear off slightly, but the engine is so solid and the gameplay mechanic is so enjoyable that SSX On Tour never drops below stellar status. [Dec 2005, p.102]
  22. AceGamez
    80
    You'll definitely enjoy the On Tour mode for a good while, but don't expect to love the entire game like you might have loved the previous titles in the series; it feels more like an odd but amusing experiment for the series that won't be back for the next iteration, which will most likely return to the roots that the series was most successful with.
  23. Game Informer
    80
    Hurtling down the tundra and concocting ridiculously large combo strings remain irresistible qualities, but the torturous design of the game makes you want to take the next flight off of this mountain. [Nov 2005, p.140]
  24. Official Xbox Magazine
    80
    It's like a bunny-sloper stuck in five feet of powder. [Dec 2005, p.118]
  25. Play Magazine
    80
    The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]
  26. 80
    It's a great game in the same way its predecessor -- "SSX 3" -- was a great game. It is not, however, a great game in the same way "SSX Tricky" was before that -- that is to say, it won't go on to be one of the greats.
  27. The issue here perhaps that the SSX franchise was not yet ready for another sequel, and EA's attempt to further cash in on their past success has resulted in a game that is inferior to its predecessors.
  28. SSX On Tour is not for the feint hearted as there are plenty of challenges that range from very easy to extremely tough.
  29. SSX On Tour uses some neat gimmicks that definitely keep you coming back for more, but also has plenty of speed and ease of use to keep you interested.
  30. Although the new rock and roll theme is fantastic, there isn't really anything else that is new from the previous games.
  31. SSX: On Tour does a great job with the Tour Mode and Monster Tricks system, but it just comes down to not enough being offered.
  32. The gameplay is just as good as you remember it to be and the engine still hauls a great deal of ass, but considering it's had two years to stew, this tour feels a little too much like the last one.
  33. 70
    It would have been nice if staying on a slippery metal pole without falling off was rewarded via points like in the Tony Hawk games but I guess you can't have everything. Enjoy the delights of this delicious winter warmer now.
  34. It's technically excellent, and really only suffers in comparison to its strong legacy. [*Note: original score posted by Operation Sports as 3/5 = 60. Current score on their redesigned site is inaccurate.]
  35. Computer Games Magazine
    30
    Dear Tricky, we miss you. [Jan 2006, p.91]

Awards & Rankings

43
86
#86 Most Discussed Xbox Game of 2005
User Score
8.3

Generally favorable reviews- based on 15 Ratings

User score distribution:
  1. Positive: 11 out of 15
  2. Negative: 1 out of 15
  1. Mar 25, 2021
    6
    Going off of memory, I gave this an 8. But replaying it, I had to drop it, as the major faults start to really add up towards later in theGoing off of memory, I gave this an 8. But replaying it, I had to drop it, as the major faults start to really add up towards later in the game to the point of just being infuriatingly frustrating, honestly.

    BIGGEST PROBLEMS:
    - Rail detection (for grinding) is RIDICULOUSLY inconsistent on the X Box version. There's a race where you start by grinding a short log in front of the start gate, and my character bonked off of it more than once; That clearly has nothing to do with my skill level (like I can't tell the difference). I noticed this issue between the PS2 and Gamecube versions of Tricky; Some specific rails on PS2 would connect half as often as the same rails on the Gamecube version. This plays worse than the PS2 version of Tricky.
    - Bonk detection: Sometimes, flying into a tree at the right angle will make you bounce off of it.
    Sometimes, bonking it head-on at 5mph makes you start flopping like a fish out of water for seconds on end. I've had countless "are you freaking kidding me!?" moments.
    - While adding random riders to the mountain's environment increases immersion in a way, it REALLY messes up some challenges, particularly ones involving collecting markers along a specific route within a time limit.
    - Ramp gravity: Sometimes the shape of a wall will draw you into it. This can be a useful dynamic in a lot of games like Tony Hawk, and is often useful here, but is implemented in a way that draws you away from a route you would otherwise make it to.
    - The format of these levels means if you want to get everything, or mess up towards the end of a race because of bad hit detection, you have to restart at the top of the 2+ minute portion, or 8+ minute race late game. Very time consuming and repetitive.
    - The format of having one giant mountain worked out amazingly in SSX3; Here, it also works out quite well. However, most challenges make you travel through at least two areas of the mountain, making the second half of a lot of races feel like they're dragging on by the time you've memorized every route. Some of the transitional portions feel more like filler.
    - The further you get into the increasing difficulty (that keeps you from selecting easier unfinished challenges, for some reason), the longer the races get. So if you need to restart... that's another 7 minutes spent because of one mistake that might not have actually been your fault. By late game, you can basically only take one path, maybe two to win races; It kind of ruins the point of having so many paths in a level if you can't use most of them to win anymore.
    - The revert-to-track button is still as broken as in any other SSX game.
    - Every time you do a special trick, slow-motion activates and the camera spins around the character; This can be cool at first for helping you spot new areas, but I really wish they let you turn it off.

    That all said, there are still MAJOR POSITIVES:
    - The mountain is mostly really well done. There are quite a lot of routes to explore! One of my favorite reasons to play an SSX game (or any game, in general). Top-to-bottom runs take maybe 20-25 minutes, which is similar to SSX3. Entire sections more consistently split and come back together, as opposed to needing to take a specific route down the mountain in SSX3. The environments feel more naturally fitting, with heavier forestation (can be a negative to gameplay, positive to visual immersion), a heavier emphasis on slope shapes, and more believable buildings in populated areas.
    - Control scheme is largely similar to SSX3, which was the most effective in the series, with handplants and manuals available for combos. Handplants can help you reach rails, though it is very impractical for races and slope-styles as it basically brings you to a dead stop.
    - The art direction does actually add an interesting touch compared to the other titles.
    - Higher level of customizability means there's a lot more to do in a single run of the game.

    Overall, a decent game. Worth looking into for the level design. But definitely very, VERY frustrating for a completionist like myself. If anything, this is the perfect example of a game that has an enticing lay-out that just isn't handled right, making it that much more frustrating to want to play. If a game keeps making me want to play it just so it can piss me off... I don't really consider that fun. But it's fun in short bursts.
    Full Review »
  2. Aug 8, 2017
    8
    A disappointing follow-up to already a perfect game which came before it.

    The graphics are good but not as great as SSX 3 in terms of
    A disappointing follow-up to already a perfect game which came before it.

    The graphics are good but not as great as SSX 3 in terms of environment and weather effects. The soundtrack is the weakest of the series. I do like some songs from the game's soundtrack such as "Banquet", "Run To The Hills" and "Apply Some Pressure" but it's not as amazing as SSX's 3 soundtrack. The sound effects aren't as awesome sounding as SSX 3 either. The controls are good. The gameplay is decent and more diverse than SSX3 but doesn't have the wow factor and pizzazz that SSX3 gave us. I did like the multiple championship events and the ranking system however.

    I will give credit for the BIG improvement on customization. It does have a lot of replay value in terms of unlocking classic and new characters in the game, areas, clothes and pictures from performing stunts.

    It's good but didn't live up to the hype and SSX 3. It's sad that the game flopped. Try it out anyway.
    Full Review »
  3. ReneeC.
    Jun 11, 2006
    1
    A SLIGHT improvement at best from the last installment. It still suffers from way too unrealistic point of view.