Spy Hunter 2
Xbox- Publisher: Midway
- Release Date: Dec 3, 2003
- Also On: PlayStation 2
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I would suggest that anything you decide to work on in the future have online play. This type of game is made for online play, its just sad that that wasn't an option this time around.
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They made it just too hard in some places. When I am stuck on a level for as long as I was, that's too hard. When you have to start from the beginning of a level after almost beating it, and the level is almost 7 minutes long; that is too hard.
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While the improved handling and graphics are a treat, Spy Hunter 2 feels like it's moving away from the original's inspiration, instead of towards it.
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While SpyHunter 2 is certainly a much more refined sequel it seems that there are just as many new problems as there are improvements.
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Both exciting and disappointing, but mostly the latter. The frenetic action of driving and shooting is indeed here, replete with its minuses and plusses, and the game is harder and more challenging.
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Sorta like a traffic jam. Its narrow roads feel somewhat congested, and even though there are different roads to take, the path never veers far from the jam.
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Is SpyHunter a fun, playable game? Definitely. Is it an improvement over the last one? Sure, but it's still too "samey" overall, and it's certainly a better success on the single-player front.
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The game isn't perfect, and suffers from some oddities here and there, like some "stuck" moments in level design, lack of originality, and, uh, Vanessa Carlton, but otherwise, it's definitely worth checking out.
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The whole presentation seems to be lacking the polish that is evident in other action titles available on the Xbox.
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Xbox Nation MagazineDespite a few obligatory new features such as a dull off-road car mode (ooh -- the tires inflate!), Hunter 2 feels less like a sequel and more like an add-on disc. [Mar 2004, p.86]
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Short, unbalanced, and somewhat unattractive.
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Throw in an inconsistent targetting system and some of the ugliest texturing this side of the Sega Saturn, and it would seem that this title was created with the sole intent of hurting your feelings. [Feb 2004, p.109]
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Official Xbox MagazineWhat makes matters worse is the bizarre targeting scheme: there is none. Players merely steer their car in the right direction and hope their reticules cross over an enemy. [Feb 2004, p.78]
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May not be an outstanding game, but darn it if it isn't enjoyable. Its biggest fault is its lack of inspiration.
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Play MagazineBasically a run-of-the-mill action title in a heavily armored car that transforms. [Feb 2004, p.47]
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Without the ability to transform when you want, Spy Hunter 2's confining missions are just too monotonous. [Feb 2004, p.106]
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A disappointing sequel. The effectiveness of the mission design is effectively neutered by the poor play balancing, pulling the rug out from under the player before the game even begins.
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A bit of a let down, promising a game filled with car transforming fun but delivering something more annoying than enjoyable to play.
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Adding to the pain are the annoying escort and defense missions, the meaningless story line, and throwaway two-player modes. This is the rare sequel that gets it all wrong.
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TotalGames.netThis isn't just a disappointing sequel; it's a terrible game that should have never made it off the drawing board, mainly because someone should have spotted how bad it was going to be. Never mind killing off a classic license, this is more like a ritual execution.
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If youre going to go after a licensed act, why, uh, VANESSA CARLTON? Is she big at LAN parties that Im not invited to or something? Its mind-boggling.
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games(TM)If quality control was an issue, we doubt SpyHunter 2 would have passed the planning stage. This will be back in the box before you know it. [Mar 2004, p.117]
User score distribution:
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Positive: 1 out of 1
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Mixed: 0 out of 1
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Negative: 0 out of 1
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JoeT.Jan 1, 2004