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Arguably the most cinematic shooter on the market, and though the gameplay is flawed in some respects, the lengthy, engrossing single-player campaign is still worth the price of admission. The offline multiplayer component can provide a few small kicks as well, but Xbox Live owners should beware, as online play is dodgy, to say the least.
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Fans of the soldier shooting genre are better off sticking with the current and upcoming Tom Clancy games than looking at the weak shadow of a game that SORM ultimately turns out to be.
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The game isn't perfect, but the amazing combination of gritty realism and cinematic elements makes up for some minor sore spots.
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Cheat Code CentralProbably the most disappointing aspect of the game is the way that it deals with the mechanics and animation of shooting. There are few indications that you are hitting your target aside from the enemy actually falling down.
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This is a bad game. A game so bland and annoying, it took twice as long as most other titles to play for a review because I could only bear it in 20-minute doses.
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An average shooter through and through. The gameplay is average and so are the graphics. There isn't anything new or exciting happening in this game, but mostly things we have seen done better in other titles.
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Edge MagazineShadow Ops feels like a game put together by a team bored by the clichés of the genre and the special forces material it was given to work with. This quickly communicates itself to the player. [Aug 2004, p.102]
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Electronic Gaming MonthlyThis includes multiplayer, which is a joke: dull levels, instant respawns in capture the flag (try invading a base when downed enemies just reappear right away, with full health), and a horrible interface that leaves online soldiers more confused than eagerly anticipating the action. [Aug 2004, p.110]
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The game lacks checkpoints, and missions can take upwards of twenty minutes to complete, so should you die 18 minutes into a level, you're forced to go through the entire level again. For a game this bad, that's torture.
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There's always potential in the realistic shooter, and on paper, Shadow Ops seems pretty strong. But that crucial spark that separates the good from the great is mission in action.
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Starts off strong with a great story, flawless controls, and some initially impressive graphics, but the more you play the more the graphics start to reveal their flaws, as does the gameplay, when AI glitches and environmental bugs start to pop up and ruin the experience.
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A merely passable game...Why have a White Castle hamburger when you can have a juicy steak? [Aug 2004, p.103]
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Many of the right elements are in play – lots of bad guys, decent graphics, online functionality - but it seems Shadow Ops: Red Mercury is merely following an old recipe without adding the proper seasoning to spice things up. The result is just a shadow of the competition.
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Frustrating, boring, and poorly executed, this is a game that is destined for the dustbin.
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The game sadly plays as a barely mediocre firefight.
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Just another average game that tries well but just doesn't stand out amongst the myriad of great shooters out on the market.
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A reliable, well-designed and fun shooter title to provide you with some intense gameplay both in single player and multiplayer versions.
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It feels like being in the middle of an action blockbuster.
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games(TM)An average single-player game with competent but not brilliant multiplayer modes tacked onto the side. [Aug 2004, p.106]
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The game is so hopelessly generic, even with what little is does get right, it just can't rise above what it is... another "me-too" game.
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The campaign missions can be pretty intense at times--but the underlying action itself lacks the sort of visceral punch that shooters ought to have. It's not that big of an issue in the heavily scripted single-player levels, but Shadow Ops' clunky multiplayer gameplay significantly suffers for it.
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Perhaps the single biggest fault of Shadow Ops is that the game simply offers nothing new to the genre and lacks any personality.
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It could've been a good title if it'd been tweaked more, especially in paying attention to the AI driving the opposition. But without that love, this is just another 'seen it 15 times this year' title.
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Shadow Ops hardly ever strays from its basic first-person shooter blueprint and that's what makes this a lackluster shooter, but the action is always of the pulse-pounding kind and that certainly counts for something.
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The fact of the matter is there are many other FPS on the Xbox that have a better story, better multiplayer play, and more innovation that will make you feel like you just made a smart 50 dollar purchase.
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GMR MagazineIt's a dull action-heavy first-person shooter emphasizing run-and-gun play rather than tactical warfare - with some noticeable slowdown when enemies and friendlies clog the screen. [Aug 2004, p.96]
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Yes, it has some glaring AI problems, some repetitive and overly simplistic gameplay aspects. And yeah, one of the final cut-scenes, where our hero lands on a speeding train, is about as PlayStation One graphics as it gets, I still enjoyed the game.
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The biggest problem is that Shadow Ops apparent efforts at achieving a cinematic feel have fallen well flat and the FMV is disappointingly bland.
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Forgettable Moment: Missions 3-23, all more or less the same, all frustratingly linear and unoriginal.
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With its no nonsense game play I recommend this title for those bored of the Tom Clancy approach to gaming.
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I am also disappointed by the lack of blood. War is bloody and full of gore, and I want to see it all when I am playing.
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Official Xbox MagazineWhile it doesn't have the style of "Halo" or the myriad of gameplay choices like "Splinter Cell," Shadow Ops is a decent throwback to simpler shooter times when running and gunning was all that is to be expected. [Aug 2004, p.77]
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There is a lot of value in the game with a rather large single-player mode (about twelve hours) and co-op, four-player split-screen and Xbox Live support. While there are other FPS that do things better, Shadow Ops is a solid entry.
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Play MagazineA linear approach to design and the tired reliance on ubiquitously placed exploding barrels will raise red flags for some, but I'm always down for an intense march through a shooting gallery. [July 2004, p.73]
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The creators seem to have focused more on blending cinematic elements and story arc than on controls and action. Still, it's a solid all-around title that pushes games in a different direction and serves as a vivid reminder that living in America is way better than living in Chechnya.
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One of the best values when considering that it fully supports Live and System Link play, has HD graphics support, and one of the best audio tracks ever laid down in a video game.
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Pure, mindless action hindered by a couple of dud rounds.
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The lack of detail and setup options may annoy the hardcore FPS fans, but the arcade approach will appease most players.
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TotalGames.netOne major plus point is a superb, absorbing 5.1-surround sound experience that demands volume and really brings the game to life.
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The lack of a quick save or manual save takes a great deal of enjoyment out of the game.
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If not for the impressive sound and the sheer intensity of fighting a seemingly endless supply of terrorists, this game would have no redeeming qualities.
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This wonky A.I., coupled with an online component that falls flat on its face, makes Mercury hard to recommend for shooter fans. Just like Hollywood, rote imitation works for a short time only.
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A few interesting urban levels, cinematic cutscenes and kickass surround sound aren't enough to save Shadow Ops from being decidedly mediocre. It isn't horribly bad, but it isn't good either.
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While the action is intense the first time you take control, this coolness becomes a novelty after a while. The missions are real basic and offer little flavor once you've played through the first few levels.
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A little frustrating, a little predictable, but like many a Hollywood blockbuster, it's a thrill ride worth taking.
Awards & Rankings
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48
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#48 Most Discussed Xbox Game of 2004
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24
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#24 Most Shared Xbox Game of 2004
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User score distribution:
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Positive: 6 out of 14
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Mixed: 4 out of 14
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Negative: 4 out of 14
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SamJ.May 13, 2007
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BobM.Feb 1, 2005
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NuNRGNov 18, 2004