RoadKill
Xbox- Publisher: Midway
- Release Date: Oct 13, 2003
- Also On: PC, PC, PlayStation 2
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The overly simplistic gameplay, re-hashed visuals, unbalanced level design, and generic storyline all factor in to make this hybrid of yesteryears best selling, finest games, a low rent middle class knock off. Nevertheless, the sheer visceral excitement of blowing stuff up and witnessing ultra-violent, unapologetically brutal cut-scenes and road rage is hard to deny.
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Between its immature "Mature-rated" content (naughty language is prevalent) and rough gameplay, RoadKill narrowly misses excellence.
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Gamers who liked the idea of, say, "Twisted Metal Black," but found the execution too quick and snappy to be satisfying, should check out Road Kill, a decidedly more kinetic follower.
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If you live with your mother, smoke pot, watch wrestling, cant vote, and love The Cramps or have a big brother who does, you will likely have a blast with this game. Not only can you get your violence fix by yourself on a Wednesday night, but you and your friends can have fun wrecking each other in the 4-player split-screen.
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Its fun to play, but the dull missions and average graphics make it the kind of game youll probably enjoy for a week and then let gather dust on your shelf.
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Plays a lot like "Twisted Metal," with definite "GTA" influence. If you've played "Twisted Metal," you know what to expect: this essentially plays exactly the same. That isn't always a bad thing - I had some fun playing, but it wears thin quickly.
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Game InformerI rarely feel that my intelligence is being insulted by a game, but RoadKill managed to do the trick. The self-consciously "bad-ass" plot is devoid of humor or interesting characters. [Oct 2003, p.139]
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Electronic Gaming MonthlyAs a car-combat game, it's passable but not exceptional. As a postacopalyptic "GTA" clone, it falls well short of the mark in terms of story, mission diversity, and replay value. [Nov 2003, p.171]
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Perhaps the most creatively bankrupt fun game ever made. [Dec/Jan 2004, p.95]
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TotalGames.netIn this day and age, a game can't carry itself on its licensed soundtrack alone and so ultimately Roadkill disappoints. It may be fun for while, but we all know that this sort of thing has been done better elsewhere.
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It's incredible how nasty and trashy this gameplay looks, when something very similar looked so great. There are a lot of really nice touches here, but they're wasted on a game that feels like a high school talent show version of a great movie.
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Roadkill's impression of Grand Theft Auto is almost as cringeworthy. Most of the ingredients that made Rockstar's crime 'em up so successful are here but, like your dad's Pound Shop Ali G, it lacks the special something that made GTA so amazing.
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GameNowMediocre on all fronts....This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. [Nov 2003, p.60]
Awards & Rankings
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5
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#5 Most Shared Xbox Game of 2003
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User score distribution:
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Positive: 4 out of 11
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Mixed: 6 out of 11
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Negative: 1 out of 11
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Oct 16, 2020
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UterAug 22, 2004
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AnthonyC.Jun 2, 2004