R: Racing Evolution
Xbox- Publisher: Namco
- Release Date: Dec 9, 2003
- Also On: PlayStation 2
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It looks fantastic! But it plays just ok. There's nothing in the gameplay that jumps out at me and says "play me for months".
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A fairly entertaining game for the duration of the racing life mode, mostly because of the impressive pre-rendered sequences, but if youre looking for a racing game with the simulation style goodness of "MotoGP," or the frenetic action of "Ridge Racer," youd be well advised to look elsewhere.
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It tries to offer a few unique features that sets it apart and they are good but it does not propel the title in the same league of recent racing titles.
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Once you complete the game you will feel as if it had been slapped together with quickset glue and the storyline, whilst adding to the game, is the biggest disappointment of all, primarily because of the way it ends.
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A fun time, in spite (or because) of its ludicrous story and cutscenes, which you won't find in any other serious racer.
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In the end though you have to consider that when it's good its very very good and when its bad... its just a bit rough, never terrible.
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Control is stiff and the sensation of speed comparatively slow. And it's certainly not as fast and arcade-cool as "Ridge Racer."
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At the end R:Racing is not a terrible game, but nor is it even a good game, it should probably come with a sticker on the front saying Rental only, and then only if youre desperate for a new racing game.
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It attempts to deliver some simulation-styled thrills, but the driving physics and options simply aren't up to snuff when compared to other, better games. On the other side, the addition of brake assist turns the game into an overly simplified affair that reduces the gameplay to holding down the gas pedal and steering.
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A huge disappointment. The game certainly isnt up to Namcos standards, and although it can be occasionally enjoyable, there are numerous racing games which tear strips of R.
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A feature-lite driving simulator that neither offends nor excels in any particular area of design, and one that doesn't elicit a sense of excitement, rather a feeling of déjà vu.
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The result is a title that offers a physics and driving engine that isnt up to scratch, whilst the actual racing action is turned into a monotonous experience that requires very little skill.
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Graphically R Racing looks poor, especially the track detail.
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The action on the track is mediocre, especially once you realize you'll have to wrestle with the touchy control on the same tracks in the same cars over and over. [Jan 2004, p.124]
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Xbox Nation MagazineCombine this undistinguished feel with the game's pedestrian graphics and lack of Xbox Live or system-link support and you have one of the most disappointing big franchise games in recent memory. [Mar 2004, p.90]
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games(TM)Its attempt at being a jack-of-all-trades could seem quite appealing to gamers who casually approach the driving genre. Connoisseurs, on the other hand, will own the highest quality examples of each trade that do the job better, leaving R: Racing Evolution feeling mostly redundant. [Mar 2004, p.98]
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Cheat Code CentralThe average gamer will probably lose interest in a couple of hours.
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With no online play, no real stats to care about and some very shoddy racing mechanics, the graphics are the only thing that make this game stand out.
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An average game. It's got a lot of good ideas that we've seen before, but isn't able to pull it all together. Still, it's got a decent story and extras that will continue to challenge after Racing Life is done.
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The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
User score distribution:
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Positive: 2 out of 2
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Mixed: 0 out of 2
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Negative: 0 out of 2
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LdMay 15, 2004
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MarkB.Dec 9, 2003Another excellent game from Namco. Very good.