Project: Snowblind
Xbox- Publisher: Eidos Interactive
- Release Date: Feb 22, 2005
- Also On: PC, PlayStation 2
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Edge MagazineWhile Snowblind never truly escapes the feeling of being a well-dressed, derivative run'n'gun shooter, it never fails to get the running and gunning right, and in that respect, at least, it's a sound success. [March 2005, p.86]
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BoomtownThere are times you want to be challenged, made to think, swept away by something unique and brilliant – and there are times where you just want to kick back and be entertained. For the latter, step up Project: Snowblind.
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Using the various bio-augmentations is a hoot (one makes you invulnerable, another slows down time, etc.) Unfortunately, the developers were damn stingy with the save points, which means you'll be replaying some levels more times than you'd like.
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Easily forgotten, Project: Snowblind delivers on the promise of an FPS game and nothing more. Were it the only option, it would be instantly snatched up; however in a crowded market, there's no reason to settle for "average" when you could be playing "great."
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It seems content simply toying with features found in other first-person shooters and doesn't really go the distance with any of them. The result is a decent if predictable shooter saved by a beefy online component. It might be inspired, but that doesn't make it inspirational.
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TotalGames.netA dumbed down first-person shooter designed specifically for the PS2, which isn't equipped to run the more exciting elements of the Deus Ex universe. The result is a bland shooting experience that may as well run under the title of 'Generic Game With Fancy Guns' - a real shame when the potential to create something truly different was handed to the developer on a plate by Eidos.
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While the main ingredients are all there, the final product certainly feels less than the sum of its parts, resulting in a distinctly hollow-feeling and average game.
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games(TM)Unfortunately, the difference between what Crystal Dynamics wanted to do with Snowblind and the finished product is a crevasse that good intentions fall well short of bridging, leaving the game lying in a Wile E. Coyote-style could of dust at the bottom. [March 2005, p.110]
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While the kind of run-and-gun gameplay Snowblind strongly promotes may offer a fun experience for some, I personally feel that the game has little to offer beyond a depressingly average experience, marred further by a number of gameplay and interface problems, as well as multiplayer support that feels entirely half-assed.
Awards & Rankings
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55
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77
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#77 Most Discussed Xbox Game of 2005
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77
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#77 Most Shared Xbox Game of 2005
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User score distribution:
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Positive: 8 out of 14
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Mixed: 4 out of 14
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Negative: 2 out of 14
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Oct 19, 2020
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RichardS.Jul 17, 2006
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ApocalypseBrownSep 21, 2005