Phantom Crash
Xbox- Publisher: Phantagram
- Release Date: Nov 4, 2002
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It features some nicely executed gameplay concepts, but all this is too shallow and repetitive to warrant a higher score.
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Aggressive, forward thinking and fun, but repetition soon dulls those virtues.
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Electronic Gaming MonthlyIt's easily worthy of a spot alongside the best giant-robot games ever. [Nov 2002, p.300]
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A great fast paced mech game for *one person*. *sigh*
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The combat in Phantom Crash is mostly excellent.
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An undeniably solid game... [but t]he lack of variety and the limited number of arenas make the premise wear prematurely thin.
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Game InformerIt's a cool idea and it looks fantastic, but it's just not that much fun to play. [Jan 2003, p.112]
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Hardcore item-management fetishists might find some joy here, theres simply not enough balance or content for Phantom Crash to stand on its own, much less measure up to the competition (Im looking at you, "Armored Core 3").
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With a slick visual style and fast-paced, finger-banging combat, its an impressive display of power and polish.
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It's one hell of a good time.
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The game could've benefited from a greater number of arenas, a more diverse variety of scoobees, and more gameplay modes.
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If you're looking for a mech title that isn't quite like most others out there - or just a fun action title, perhaps - do not pass this up.
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If you're looking for solid, addictive gameplay, lots of customizing, good graphics and interesting audio, this underdog might surprise you.
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Offers a nice range of accessible and hardcore mech battling but comes up a notch below what we were expecting.
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Official Xbox MagazinePhantom Crash isn't a game you can simply pick up and play, but for mech fans and those gamers always up for a singular adventure and a time consuming (but fun) weirdness - this is definitely your ticket. [Nov 2002, p.144]
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Play MagazineA cyber-punk mech battler's dream come true. [Dec 2002, p.82]
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When you get down to the nitty gritty it seems that the chit-chat is what makes the game and the whole mech aspect was more of an afterthought.
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PhC really grows on you, the level of customisation really shines through and gives this game a level of replaybility thats rarely seen.
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One very addictive and most enjoyable game to play for both the battles and the huge number of possibilities for your mechs.
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Xbox Nation MagazineRuthlessly hunting down other mechs in Stealth mode becomes the favored approach in the heat of battle, and makes for amazingly fun, intense gameplay. [Winter 2002, p.96]
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Although the Japanese influenced gameplay is engaging at first, countless deathmatch battles and only three arenas hurt the overall appeal.
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The fighting part of the game itself is good and quite fun to do, as its not to difficult to learn how to play, but will take a while before youre up and fighting with the area rankers.
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As engaging as the game can be, the action has a tendency to seemingly last forever at times, forcing you retire early just for the sake of a breather.
Awards & Rankings
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69
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31
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#31 Most Discussed Xbox Game of 2002
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39
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#39 Most Shared Xbox Game of 2002
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User score distribution:
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Positive: 13 out of 18
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Mixed: 3 out of 18
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Negative: 2 out of 18
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Dec 21, 2010
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StephenC.Jan 10, 2003
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Jun 24, 2020