Phantom Crash
Xbox- Publisher: Phantagram
- Release Date: Nov 4, 2002
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It's one hell of a good time.
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If you're looking for a mech title that isn't quite like most others out there - or just a fun action title, perhaps - do not pass this up.
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Xbox Nation MagazineRuthlessly hunting down other mechs in Stealth mode becomes the favored approach in the heat of battle, and makes for amazingly fun, intense gameplay. [Winter 2002, p.96]
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PhC really grows on you, the level of customisation really shines through and gives this game a level of replaybility thats rarely seen.
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One very addictive and most enjoyable game to play for both the battles and the huge number of possibilities for your mechs.
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Electronic Gaming MonthlyIt's easily worthy of a spot alongside the best giant-robot games ever. [Nov 2002, p.300]
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The fighting part of the game itself is good and quite fun to do, as its not to difficult to learn how to play, but will take a while before youre up and fighting with the area rankers.
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With a slick visual style and fast-paced, finger-banging combat, its an impressive display of power and polish.
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When you get down to the nitty gritty it seems that the chit-chat is what makes the game and the whole mech aspect was more of an afterthought.
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Offers a nice range of accessible and hardcore mech battling but comes up a notch below what we were expecting.
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The game could've benefited from a greater number of arenas, a more diverse variety of scoobees, and more gameplay modes.
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Game InformerIt's a cool idea and it looks fantastic, but it's just not that much fun to play. [Jan 2003, p.112]
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If you're looking for solid, addictive gameplay, lots of customizing, good graphics and interesting audio, this underdog might surprise you.
Awards & Rankings
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69
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31
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#31 Most Discussed Xbox Game of 2002
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39
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#39 Most Shared Xbox Game of 2002
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User score distribution:
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Positive: 13 out of 18
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Mixed: 3 out of 18
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Negative: 2 out of 18
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Dec 21, 2010
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StephenC.Jan 10, 2003
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Jun 24, 2020