Pariah
Xbox- Publisher: Groove Games
- Release Date: May 3, 2005
- Also On: PC
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TotalGames.netIt may not be a "Halo"- or "Halo 2"-beater, but at the moment Pariah is the best alternative - and that alone is high praise indeed.
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In introducing weapon modification and more importantly Adrenaline/Healing Tool, Pariah ends up feeling significantly different to the vast majority of shooters on the market, there's a definite sense of survival to the whole experience.
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The single-player campaign, though over too quickly, is immensely enjoyable, and the relentless action never becomes monotonous thanks to the brilliant array of weapons. Multiplayer is a riot.
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"Halo" might have the story and those exquisite cutscenes, but when it comes to the raw gameplay and dynamic opponent AI, I'd choose and play Pariah any day of the week. The game is full of "wow" moments, both visually and during gameplay when you see the enemy perform some human-like action.
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Really, my only complaint with Pariah is the enemy AI.
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Game InformerDigital Extremes provided a rip-roaring play, but neglected to make it mean something. [June 2005, p.124]
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If you are strictly searching for a great solo FPS with stunning production values aimed at providing a cinematic, story-driven experience, then Pariah is a game you simply can't miss.
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Solid, although somewhat short, single-player campaign and multiplayer modes that are just as fun as Halo 2. The story is slow to develop and tends to be hit or miss. The map editor is ridiculously easy to use.
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AceGamezWith Pariah, as long as you go into it with an open mind, not even trying to compare it to Halo 2, there's a real fun blast of action packed entertainment to be had.
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The single player game is enjoyable but it is over quickly and the driving and rail shooting elements are substandard. The online modes and map editor will provide gamers with a ton of content, but I don't see this game replacing my current Xbox Live standbys.
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Once you get around the surface misgivings you'll find a punchy, one-time thrill ride of a game. With multiplayer added it's indispensable. [Xbox World]
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If you are not grabbed in the first hour or so of play then maybe it's not for you.
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At times, it's almost as if the game outdoes itself. Storm a room with a gaggle of enemy soldiers dug in, awaiting your arrival with full is pretty exhilarating stuff, but this soon gives way to frustration when you find you've had an enemy sneak up behind you and nailed you enough times to kill you before it even registers.
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With the ability to download other players maps we doubt the online experience will die anytime soon.
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The only thing that really kills the gameplay is the drop in framerate, which can kill the action onscreen at times.
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Most importantly, it has the all-important replayability that can sometimes make or break a game. This game stands up to any FPS out right now, and surpasses some.
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There are a few flaws that fracture Pariah as a game, but a better-than-you'd-expect single-player mode coupled with a very good online setup give Pariah enough of an advantage over other Halo wannabes as a perfect alternative to the mass contingent of Xbox FPS online gamers that play "Halo 2."
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Play MagazineThe value here ultimately comes down to the creativity of the Pariah community. Decent package overall. [June 2005, p.51]
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Pariah's virtues, ultimately, are adult virtues: it's a solid, serious, deeply competent game. This competence may not prove an adequate substitute for the moment-to-moment buzz of the mindless FPS in its terminally adolescent pomp.
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Compared with Halo 2 there is certainly more substance and less of the feeling that it's just an excuse for a multiplayer mode.
Awards & Rankings
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45
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#45 Most Discussed Xbox Game of 2005
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35
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#35 Most Shared Xbox Game of 2005
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User score distribution:
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Positive: 12 out of 21
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Mixed: 6 out of 21
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Negative: 3 out of 21
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Dec 12, 2019
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TestudoM.Feb 6, 2007
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Spartan234Jul 7, 2006