NHL Rivals 2004
Xbox- Publisher: Microsoft Game Studios
- Release Date: Nov 18, 2003
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Much like a NHL expansion team that does unexpectedly well in its initial campaign but doesnt have any realistic chance of competing for even a number-eight seed playoff spot, NHL Rivals 2004 is a good start for Microsofts hockey franchise, but needs many more superstar elements to challenge its competition in the hockey game arena.
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Official Xbox MagazineThe biggest fault in Rivals is the A.I. - your teammates seem terminally lost, neglecting to chase loose pucks or go after rebounds. [Dec 2003, p.106]
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"NHL 2004" and "ESPN NHL Hockey" are still the cream of the crop, but don't be surprised to see NHL Rivals join them in another year or three.
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It doesnt really do that much to excite you though, as it lacks something that makes the whole experience a let down from being an exciting prospect. The graphics are average and the sound not a great leap better.
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The control mechanics are intricate, though quick tic-tac-toe passes with the right stick, more in-depth faceoffs, and speedy line changes using the directional pad are nice features.
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A 95-mile per hour puck in the face! Ive seen far worse first efforts in sports gaming, but Ive seen no worse hockey efforts this year.
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The lack of anything truly innovative, and the so-so gameplay doesnt offer any incentive to want to play the game for an extended period of time. I was not having fun with the game at all.
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The hockey in Rivals is very mediocre; the equivalent of a real-life hockey franchise that's just happy to be in the league and not intent on pursing championship glory.
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Worryingly, opposing computer-controlled teams seem to have a habit of always scoring in the third quarter from a cheaply-taken goal - I would have put this down to my poor play but the problem has been reported elsewhere.
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NHL Rivals 2004 is a rookie smashed into the boards by league veterans and does not stand a chance in its first season facing opponents ESPN and EA; fortunately rookies can always improve, but I am hanging my skates up for the remainder of this season.
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Despite a few nice features in Rivals (crowd noise, online play, and decent neutral zone play to name a few), overall the game falls flat. It's hard to get excited about this game knowing there are much better hockey simulations on the market.
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Doesn't do much to set itself apart from the competition, and, additionally, it has some rather problematic flaws that deteriorate its gameplay to the level of subpar, at best.
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The only major advantage that Rivals holds over the other Xbox hockey titles is XSN support, but even that cant make up for the lackluster gameplay, absence of depth, and mediocre visuals.
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Problem is, if you are serious about your ice hockey games Rivals' online capability is one of the few things to get excited about.
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Xbox Nation MagazineWhere the game falters is in the A.I. of CPU players; simply put, these guys fell kicking and screaming from the artificial-intelligence tree. [Mar 2004, p.99]
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GMR MagazineWhat it does do well is capture the back-and-forth flow of hockey, especially during odd-man rush situations, neutral-zone navigation, forechecking, and power plays around the goal. [Jan 2004, p.84]
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Game InformerThe biggest problem with Rivals is that it doesn't feel like you're skating ice. [Dec 2003, p.174]
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netjakA decidedly average hockey game in a field of above average hockey games.
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Cheat Code CentralRivals does have one aspect I like and that is the online play. A chance for 10 on 10 is a video hockey fans dream come true. It plays smooth and seems better online and not by mistake.
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Kudos to Microsoft for trying something new, but if you are to continue this franchise next year, trying focusing on beating out the competition in options and just plain fun.
Awards & Rankings
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42
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#42 Most Shared Xbox Game of 2003
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User score distribution:
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Positive: 18 out of 21
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Mixed: 2 out of 21
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Negative: 1 out of 21
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BlueFalconMar 9, 2005
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AnttiK.Jan 24, 2004
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BillD.Dec 11, 2003