NFL Fever 2004
Xbox- Publisher: Microsoft Game Studios
- Release Date: Aug 27, 2003
Summary:
NFL Fever is back and better than ever. The third installment of the Microsoft's exclusive football title for the Xbox, NFL Fever 2004 features XSN Sports support for online play, customizable teams and leagues, and a revamped AI. For the first time in the series, you can create your own leagues, build your own rivalries, and stay plugged into your stats online on your PDA. The game also features significant offensive and defensive adjustments, animated NFL coaches, a brand-new offensive playbook, reworked stadiums, and "Read and Lead" advanced passing. From traditional single-player and multiplayer gaming to league tournament play on Xbox Live, NFL Fever 2004 takes its game to the next level.
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| Rating: | E |
|---|---|
| Developer: | Microsoft Game Studios |
| Genre(s): | Sports, Traditional, Football, Sim |
| Number of Players: | 1-4 Players |
| Sound: | Dolby Digital 5.1 |
| Offline Modes: | Competitive Cooperative Team Oriented |
| Connectivity: | Online System Link |
| Special Controllers: | Headset |
| Online Modes: | Competitive Team Oriented |
| Resolution: | 480p Widescreen |
| Customization: | Custom Soundtracks Downloadable Content |
| Cast | Credit |
|---|---|
| Jonathan Haas | Development |
| Duane Decker | Audio, Sound Design, And Music |
| Ian Lewis | Additional Development |
| Tom Rigas | Lead Game Designer |
| Steve Schreck | Game Design Manager |
| Scott Swan | Art |
| Ken Kato | Audio, Sound Design, And Music |
| Damien Neff | Development |
| Kevin Loza | Art |
| Nick Vona | Art |
| Alessandro Tento | Art |
| Peter Comley | Audio, Sound Design, And Music |
| Pat Cook | Creative Director |
| Daniel Adent | Additional Development |
| Daniel Weisman | Development |
| Gabe Mares | Development |
| Shammi Mohamed | Development |
| Orest Zborowski | Development Lead |
| Kaari King | Art |
| Andy McCulloch | Art |
| Kevin Calabro | Principle Voice Talent |
| Ron Pitts | Principle Voice Talent |
| Alec Barker | Additional Development |
| Steve Blanding | Development |
| Jim Geist | Additional Development |
| Kevin Shapiro | Additional Development |
| Jeff Spradling | Development |
| Taisuke Tanimura | Development |
| Rory Reich | Visual Art Lead |
| Ben Cammarano | Technical Art Lead |
| Rod Chang | Art |
| Kirk DeGrasse | Art |
| Jeff DuLong | Art |
| Ian Gilliland | Art |
| Kathy O'Keefe | Art |
| Beth Demetrescu | Content Creation |
| Michelle Lomba | Content Creation |
| Dr. Randy Rowland | Principle Voice Talent |
| Dave Malcolm | Planning Director |
| Giancarlo Mori | Group Program Manger |
| Scott Briggs | Development Manager |
| Jonathan Cowles | Art Director |
| Kevin Keeker | Additional Design |
| Paul Sebastien | Audio Director |
| James Coliz Jr. | Program Manager |
| Ric Neil | Program Manager |
| Brian Jackson | Game Designer |
| Scott Piette | Additional Deisgn |
| Daniel Cobban | Development |
| Stephen Coy | Development |
| Steve Hollasch | Development |
| Brian Stone | Development |
| Pat Sweeney | Development |
| Amulfo Zepeda | Development |
| Brenda Diaz | Art |
| Kyo Ladopoulos | Art |
| Christie Moon | Art |
| Gus Apostol | Audio Lead |
| Jerry Schroeder | Audio, Sound Design, And Music |
| Craig Playstead | Content Lead |
| Chris Lassen | Print Design |
| Tom Youtsey | Product Planner |
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