- Publisher: Midway
- Release Date: Sep 16, 2005
- Also On: PlayStation 2
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The nostalgia packed in the game is amazing, and better yet, you can unlock "Mortal Kombat II." Still, you can't help but feel the creators made this only as a 'thank you' for the hardcore rather than for everyone else to play.
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The Xbox's advantage is, of course, graphics. Here the character models don't look as flat and the textures feature slightly more intricate detail. The world is still pretty blocky, but with a decent framerate and solid effects, we can accept that.
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Computer Games MagazineThe generous slathering of nostalgia for the locations and characters of the old arcade games is a treat. [Dec p.93]
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If you love all things MK, you'll see Shaolin Monks as a special milestone in the franchise and a reward for your loyalty. Otherwise, it's just a fun brawling diversion with lots of gloopy blood and two unlockable characters. Either way, it's good stuff.
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It's certainly not a 'Klassic' by any stretch of the imagination - and it may not feature the cutting-edge style of other titles - but its furious fighting and mostly wonderful boss encounters provided many hours of enjoyment.
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A fairly impressive beast. It might not be smart, polished or new, but it's wonderfully violent, varied and bloody. Plus, it's proof that two heads are better than one.
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Shaolin Monks' replay value could use a jump-start or two from Raiden's fingertips. Despite an arcade port of Mortal Kombat II and a two-player versus mode, there's simply not enough "kontent" to justify a purchase for most.
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games(TM)It's a non-offensive way to while away a few hours digging up the past, but the core gameplay doesn't hold a candle to the title it's so fondly remembering. [Nov 2005, p.108]
Awards & Rankings
User score distribution:
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Positive: 22 out of 29
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Mixed: 1 out of 29
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Negative: 6 out of 29
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MichaelB.Nov 21, 2005
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DaveP.Oct 13, 2005
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Jul 15, 2021