- Publisher: Midway
- Release Date: Oct 11, 2006
- Also On: PlayStation 2
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The MK franchise signs off with somewhat of a whimper, albeit boosting the largest character list and few enhanced features here and there.
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The umpteenth Mortal Kombat game bombards you with characters and modes but does little to bring the underlying one-on-one fighting action to the next level.
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While I appreciate some of the new additions to this version, it's not enough to make me forget how much this game reminds me of "Deception," "Shaolin Monks" and "Deadly Alliance."
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The end result is a game that will satisfy neither hardcore fighting gamers nor casual players outside the core MK fanbase. This is a fan game to the core, and can only be recommended to the most devout of the MK faithful.
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There are much better fighters out there to spend your time with.
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Electronic Gaming MonthlyAs with the previous MK installment, Midway again augments the core fighting action with binus modes. Unfortunately, they suck. Konquest mode, a rudimentary action-RPG, and Motor Kombat, a widly unfun kart racer, both look and feel like PS1 budget titlees. [Dec. 2006, p.140]
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Offering gameplay no different than other mindless brawlers, it's sad evidence that this once legendary game is most definitely mortal.
Awards & Rankings
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18
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37
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#37 Most Discussed Xbox Game of 2006
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User score distribution:
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Positive: 16 out of 20
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Mixed: 3 out of 20
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Negative: 1 out of 20
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Jul 25, 2023Not a fighting game fan but I liked the adventure mode game play and it also have a very very basic Mario cart that i find funny.
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CalebT.Oct 17, 2006
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JakeB.Oct 16, 2006The choice of characters are amazing. But the lack of combos makes this game worse then the other two.