- Publisher: VU Games
- Release Date: Jun 17, 2003
- Also On: PC, PlayStation 2
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This game is perfectly fine as a solo game. Not every FPS in the world needs to be Co-Op.
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A solid bug-free game that is fun to play and gorgeous to look at. It could have been so much more, but what we are ultimately left with is still a total blast.
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The storyline may be a reworking of a stock plot, but somehow feels fresh against this background.
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Game InformerIt doesn't rely on technical gimmicks. Instead, it delivers cathartic action and an absorbing story. [July 2003, p.114]
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Between all the ship battles, alien spiders in dark caverns, and action-movie challenges, Mace Griffin delivers a good-looking and constantly engaging experience that is equal parts cinema, all-out combat, and skulk-and-kill infiltration.
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Official Xbox MagazineA massive, fun, diverse, challening single-player shooter that requires you to use a bit of your brain as well as your brawn, and will keep you coming back for more. [Aug 2003, p.82]
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A very satisfying single-player FPS, coated with a fat-free topping of space combat. The lack of secrets and multiplayer modes also means an utter lack of replay value, but I felt nothing but satisfaction at the rousing conclusion.
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One thing that Mace Griffin has going for it is its graphics. The real-time lighting on weapons and animations are just awesome.
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Despite being a rough composite of a half dozen other first-person shooters without much personality of its own, Mace Griffin Bounty Hunter is still pretty good.
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While the AI isnt horrible (at times it can be very challenging) you will find it funny to have a horde of enemies coming at you, all too timid to shoot... Mace has not only stood up to my expectations, but crushed them and left me very happy.
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And, if nothing else, danger truly defines the lot of a Bounty Hunter; it truly feels as if the environment is somehow calculating your defeat (or insurgence).
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Contains many of the trappings found in bad science-fiction media -- poor dialogue, poorer voice acting, cool-looking firearms, and a story that seems cobbled together simply for an excuse to blow things up and spill some blood.
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The storyline isn't all that interesting, particularly considering the complete lack of relevant plot for the first half of the game. All in all, the good outweighs the bad, but not by much.
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Fun at times (especially in the first few hours before the minor annoyances begin stacking up) and does a nice job of mixing up run and gun and sniper action, but the AI is buggy and sometimes the game absolutely drags.
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GMR MagazineA perfectly competent single-player shooter with neat space-sim elements (and Henry Rollins!), but if you absolutely need multiplayer replayability, look elsewhere. [Aug 2003, p.77]
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TotalGames.netThe space-flying gimmick surely doesnt warrant a purchase on its own. This shouldve been a very decent shoot-em-up. What happened?
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netjakIsn't the greatest game ever made, but it certainly isn't the worst. I personally had a very good time with it, and recommend it to anyone looking for a good, solid singleplayer FPS fix.
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The terrible A.I. is a big culprit behind the sense of lackluster repetition.
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It is as rough around the edges as its main character and most players will probably be put off after an initial bout of controller frustration. Those who stay with it will find an enjoyable and somewhat satisfying single-player experience, but nothing incredibly memorable.
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Electronic Gaming MonthlyIt's tough to overlook its frequent pauses for loading, brain-dead enemies, unrealistic animations, and repetitive graphics. [Aug 2003, p.122]
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Xbox Nation MagazineMovement from left to right is way too slow, which screws up everything. It takes three full seconds to turn 180 degrees, so death is guaranteed in cramped quarters. [Aug 2003, p.85]
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More attention needs to be placed on the space aspect of the game, and players should have the same sense of freedom as in titles like Halo instead of wandering through narrow halls.
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The flow is maddeningly repetitive. It's also way, way too linear. You cannot fly around and explore at your own free will. Instead, you just land on a big base, kill stuff, shoot ships, then move on to the next level.
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GameNowIf it wasn't for the inexcusably idiodic enemy intelligence and questionable controls, this might have been a great game. [Aug 2003, p.30]
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Play MagazineThis isn't an awful game, just so average, rough and predictable at everything it does that you find yourself quickly ready to call it quits. [Sept 2003, p.81]
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Disposable amusement; if you want to experience an immediate, reassuringly predictable FPS then you may find elements to enjoy here.
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For all it brings to the table - space combat, Halo's shield, varied levels - not one single aspect is truly worthy of praise.
Awards & Rankings
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81
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#81 Most Discussed Xbox Game of 2003
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User score distribution:
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Positive: 8 out of 11
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Mixed: 3 out of 11
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Negative: 0 out of 11
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Aug 26, 2014
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MichaelJ.Apr 28, 2005I think this is the best 1st person shooter ever made, even better than halo and halo 2. i just hope that Warthog make a sequel. that would be fab!!!!
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DavidS.Aug 17, 2004