- Publisher: Atari
- Release Date: Nov 16, 2004
- Also On: PlayStation 2
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A fun game and a worthy sequel to Godzilla: DAMM. If it had been afforded a little more finesse (especially regarding the Challenges) and a little more authentic Godzilla flavor, it'd be even sweeter.
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Only good for skyscraper mashing romps with buddies (you'll only play the single-player mode to unlock goodies), and even that grows tiresome quickly.
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Electronic Gaming MonthlyGamers weaned on faster smackdowns and who aren't turned on by the idea of a showdown between Megalon and Destoroyah should proceed with caution. [Holiday 2004, p.106]
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It is a marked improvement to the formula, but gamers turned off by the slow pace or average execution are encouraged to look elsewhere.
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Game InformerA monstrous letdown. [Dec 2004, p.165]
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Because the fighting is slow paced and repetitive, playing the game is rather tedious, especially if you want to suffer through the single player mode to unlock playable characters.
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Hardcore Godzilla fans will appreciate seeing the decent renderings of some of their favorite monsters here, but they're unlikely to be terribly impressed by the action itself.
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You can grab certain small buildings, which is nice, but only the ones that glow red. Why not all of them? That in itself would add considerably to the "hell yeah" factor.
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GMR MagazineWhile it's a fun enough brawler, it's not exactly "Virtua Fighter 4." [Jan 2005, p.114]
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As it is, there's barely anything that's new and even the online addition barely makes this aging game look any better.
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Official Xbox MagazineIt's simultaneously better and worse than the original. [Holiday 2004, p.68]
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This sequel boasts larger battle arenas, including a surprisingly convincing New York City.
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The battles between the creatures feel slow, and border on boring. The intensity that should be felt from fighting as a giant lizard wasn't felt, and that is a shame.
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Xbox Nation MagazineIt's the brawling gameplay dragging things down. [Jan 2005, p.88]
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This is by no means a real fighting game, it lacks combos, character depth and added storyline features and cut scenes, which could have potentially created a stunner, but overall, it's a fun –but limited- game.
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For those concerned with the legitimacy of the game, Godzilla: StE has the full backing of Toho behind it. This means that all of your beloved monster calls are authentic and have been simulated to the best of Pipeworks' ability.
Awards & Rankings
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47
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#47 Most Shared Xbox Game of 2004
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User score distribution:
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Positive: 6 out of 8
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Mixed: 1 out of 8
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Negative: 1 out of 8
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Aug 14, 2023I love this game one of my favourite games of all time I am a massive Godzilla fan so this is absolutely amazing
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May 8, 2020
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BlueFalconDec 1, 2004The presentation and game concept are actually quite solid. But the gameplay is very button mashy. There's hardly any depth at all.