- Publisher: Atari
- Release Date: Apr 16, 2003
Buy Now
- Critic score
- Publication
- By date
-
When buildings light upBig Ben, sayyou can let your opponents know what time it is by picking up the structure and hurling it at them.
-
GMR MagazineBetter graphics and more modes equals better value. [May 2003, p.71]
-
Xbox Nation MagazineThis is so far from fun it might be made of an entirely new substance: antifun. [Apr/May 2003, p.92]
-
Cheat Code CentralIt's not just the best Godzilla game ever, it's just a great game, period.
-
Each environment is fully (and gloriously) destructible and more "alive" than ever. The graphics are fantastic! Equally so for the animations.
-
One of the most enjoyable multiplayer games on Xbox, and is probably the best arena-party fighting game on the system.
-
Not only does it absolutely trounce any of the previous Godzilla games, it's also one of the best multiplayer party games available on the Xbox.
-
Watching the beautifully rendered Godzilla lurch around the screen at your every command is a wonderful experience and the game plays as if the staff were all huge fans of all-night Godzilla-thons.
-
Official Xbox MagazineCombat in G:DAMM is both slow and simple when compared to smooth, combo-heavy fighters like "Tekken" or "Street Fighter." Giant monsters can't be bothered with fancy combos, juggles, reversals, or counters. [May 2003, p.80]
-
Game InformerLike the movies, this game incarnation doesn't try to excel at anything except making its monsters attractively cheesy and the gameplay decently exciting. [June 2003, p.113]
-
This could be a good party game, but it shoots itself in the foot by only giving you a handful of arenas and four monsters to start with. Unfortunately, going through the monotonous Adventure Mode several times to unlock enough stages and monsters for a good variety is a daunting prospect.
-
The visuals alone haven't received the facelift they should have. Skyscrapers and other assorted buildings are still boxy and flat, hi-res textures aren't applied to the proper effect, and the creatures themselves lack distinctive bump-mapping and polish.
-
Quite shallow, and while it could easily tide over Godzilla fans for a while, it ultimately relies on the strength of its license to compensate for its weakness as a game.
-
By far the best Godzilla game to date. It will, however, become quite a boring game after a short while, especially in the single-player modes.
-
Electronic Gaming MonthlyIf, like Milkman, you want the genuine Godzilla in a fighter, give DAMM a shot. If you'd rather have genuine fighting, stay far away. [May 2003, p.132]
-
The graphics arent up to par for the Xbox, lets face it this is a port from the Gamecube . The monsters look just like their big screens brothers, but at times seem boxy where there should be curves.
-
The general feel of the game is a very slow and clunky fighter a feature that ironically does suit the whole Godzilla setting quite well, but sadly does not work for the beat-'em-up genre. Perhaps the two were never meant to meet.
-
Some may be put off by the somewhat sluggish controls, which make you feel as if youre actually manipulating a towering behemoth, but the rumble adds a nice effect whenever youre struck or take a nasty spill.
-
One of the best party games released on the Xbox yet. If youve been looking for a fun fighting game to play with some friends, or even alone, this is one to get.
-
Despite the change in systems, the graphics still aren't great. The monsters look halfway decent (Godzilla 2000 looks the best), but are still weakly textured and suffer from mediocre animations.
Awards & Rankings
|
89
|
|
|
84
|
#84 Most Discussed Xbox Game of 2003
|
User score distribution:
-
Positive: 5 out of 9
-
Mixed: 2 out of 9
-
Negative: 2 out of 9
-
Nov 10, 2022
-
JohnS.May 22, 2006This game is Great!! I Love to play it with my brothers and neighbor.. Great for multiplayer games.
-
StanK.Apr 11, 2005