- Publisher: Midway
- Release Date: Dec 12, 2005
- Also On: PlayStation 2
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Seven Sorrows succeeded in bringing back the nostalgia of the arcade franchise, but the game just feels all too familiar for a present day purchase.
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The winding dungeon crawl the franchise defined long ago has been replaced with a lifeless linear action game's dash, one which will hopefully get back on the track its forefathers fought so hard to gain.
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netjakIt does too good of a job in simplifying the game to the point where it's barely worth playing.
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Computer Games MagazineIronically, the real sorrow of Seven Sorrows is how laughably, arrogantly short it is: two players can easily finish the entire campaign on the hardest setting in a night. [Mar 2006, p.91]
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Edge MagazineSorrows is a hollow experience, misinterpreting the original as a sheer numbers game rather than one of constant risk and reward. It's an issue made more glaring by an unsatisfying combat system, paying lip service to counters, juggles and combo strikes even though endlessly repeating the same moves is just as effective. [Feb 2006, p.88]
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At least in terms of being faithful to the source material, it retains a similar level of simplicity, except that in 2006 that just isn't enough.
User score distribution:
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Positive: 4 out of 5
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Mixed: 1 out of 5
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Negative: 0 out of 5
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Oct 28, 2018i grew up on this, love it just had so man fun times with it, i absolutely love it
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AmadonV.Jan 11, 2006
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J.G.Jan 3, 2006the game is old school hack and slash but lacks customizable charecters, the game is easy and to short.