Fable
Xbox- Publisher: Microsoft Game Studios
- Release Date: Sep 14, 2004
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By far the largest issue Fable has is its length. Completing at least 50% of the sidequests, marrying, slaughtering an entire village, and buying three houses, I still only ended the game at slightly over eight hours.
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I really don't want to say that this game isn't a lot of fun. It is... Don't expect a world in which you can do anything you want, and the level design itself is very restrictive. You can buy houses and businesses for Christ's sake, you can even start a family, it just can be very shallow and simple at times.
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The interaction of your character with the world of Albion and its inhabitants is its most enduring and enjoyable quality; it's important this aspect of the game is understood and explored.
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It is interesting but not absorbing.
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The sense of freedom ultimately serves to highlight the inevitable limitations.
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The failure here is a general lack of content on nearly all fronts. It's too short, the world is too small, there aren't enough monster types, missions, NPC designs or dialog.
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The interesting aspects such as buying houses, marriage, and trading with merchants will keep you entertained. However, with four years of development, it boggles the mind to think that the developers couldn't come up with a more involving story, better character development and length.
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It succeeds. It's just a shame the world isn't terribly exciting... It's definitely a case of "love the world, but where's the game?"
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The result may be a shiny bauble of a new game, but under that thin veneer and Molyneuxite fan worship beats the heart of a truncated action title. Short on gameplay, long on flash. Short on true RPG depth and long on empty hype.
Awards & Rankings
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17
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2
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#2 Most Discussed Xbox Game of 2004
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4
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#4 Most Shared Xbox Game of 2004
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User score distribution:
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Positive: 300 out of 378
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Mixed: 57 out of 378
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Negative: 21 out of 378
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Mar 3, 2014
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Jan 6, 2011
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Aug 18, 2013