- Publisher: Atari
- Release Date: Sep 17, 2003
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It's a fun title that gives the genre some notable tweaks, and it's certainly recommendable to anyone with an itch for a fast and furious dungeon crawl.
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May get flack from the hardcore D&D crowd for simply being a "Diablo" clone set in the D&D universe, but it's still hard to deny the simple joy in teaming up with three friends to kick the crap out a Beholder.
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I enjoyed this game, because it's one of the few games that you can take a few buddies and play through. It doesn't require much thought and in fact much skill. Anyone can seemingly pick up and play this game for some good fun.
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Unfortunately, the game's lackluster visuals and simple and easy gameplay prevent this experience from being anything remarkable, especially in the wake of the much better, much older games that inspired it.
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Electronic Gaming MonthlyPlay solo, and you'll find scant motivation to hew through hundreds of drooling monsters. Forming a party, on the other hand, changes everything. [Nov 2003, p.189]
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With Heroes, D&D has severed its dorky roots in favor of fast-paced, arcade-style hackin' 'n' slashin'.
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A decent, facile translation of the D&D experience, but only for those who weren't already obsessed and experienced with the original. It's paradoxically ill-suited to the hardcore audience.
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This is not the "Baldur's Gate" killer people were hoping for, and I fear that once "Dark Alliance II" hits retail, our four Heroes will become but a distant memory for another 150 years.
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GMR MagazineThe slower pacing and repetitive gameplay wear thin after a few hours if you're all by your lonesome. [Nov 2003, p.78]
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It won't frustrate you too much, but likewise it won't inspire you either. It's a straight up hackandslash that anyone with friends to play it with will probably enjoy, falling somewhere between Gauntlet's button-mashing traditions and Dark Alliance's intelligence and fun.
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GameNowSlower-paced than "Dark Alliance," and it feels a lot more soulless and generic. [Nov 2003, p.54]
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Play MagazineThere are just too many design flaws within the monotony of the dungeon-crawling template. [Oct 2003, p.73]
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Xbox Nation MagazineIt isn't polished, it's only marginally engaging, and most of the time, it feels more like some kind of unnatural amalgamation of "Gauntlet" and "Diablo" than anything else. [Dec/Jan 2004, p.87]
Awards & Rankings
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86
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39
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#39 Most Discussed Xbox Game of 2003
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User score distribution:
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Positive: 20 out of 25
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Mixed: 2 out of 25
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Negative: 3 out of 25
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Apr 14, 2021
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CameronK.Jun 2, 20064 player co op that's really fun.
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SupaFlySnookaJan 29, 2006