Dino Crisis 3
Xbox- Publisher: Capcom
- Release Date: Sep 16, 2003
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GameNowCapcom basically flushed our beloved series straight throught its proverbial airlocks and created a blatant and mediocre "Aliens" knockoff. [Oct 2003, p.54]
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The camera angles are horrendous. They really prevent the game from being a good title. The simply fetch quests and basic story really don't help much to the overall game but the graphics (especially the cutscenes) are wonderful and the sound is great.
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If, somehow, you're able to get past the pervasive and ceaseless problems with the camera, underneath it is a halfway decent action game that suffers from repetitive gameplay, ceaseless backtracking of the "find the blue key and then run halfway across the map to use it" sort, and an utterly inane story.
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A mosh-pit of quality ideas thrown apart with little or no regard. The result? A frustrating and near-unplayable missed opportunity of a gem of a survival horror game. [Xbox Gamer]
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Capcom may have moved to true 3-D environments, but its design philosophy is still stuck in the old pre-rendered graphics days of the PS. This is a good series. Its third installment deserves a whole lot better.
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The crisp control, big moves, player upgrades and massive weaponry might have made for a cool action game. However, the awful camera crashes onto these dinosaurs with the force and effect of a planet-busting asteroid, effectively driving them extinct.
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The fights won't be fair, the camera angles will make you throw a fit, but the sci-fi setting and mysterious storyline will satisfy those who are willing to brave dinos and poor cameras in space.
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Edge MagazineThis nonsensical sequel in Capcom's mediocre survival horror spin-off fails in practically every sense, from fine detail to basic tenets. A catastrophe. [Sept 2003]
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The pointlessly respawning (and stubborn) enemies quickly become a tedious pain in the arse, the combat mechanics feel redundant, limited and stuck in the past, and the whole locked door/find key/backtrack game design feels utterly stale too.
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The action is dull, and the gameplay repetitive. Indeed, the very fact that the non-interactive cutscenes are by far and away the highlight of the game speaks volumes. [Japan Import]
Awards & Rankings
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46
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#46 Most Discussed Xbox Game of 2003
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20
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#20 Most Shared Xbox Game of 2003
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User score distribution:
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Positive: 13 out of 44
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Mixed: 4 out of 44
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Negative: 27 out of 44
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Aug 30, 2011
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Jun 9, 2021
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Aug 3, 2020