- Publisher: Capcom
- Release Date: Nov 24, 2006
- Also On: PlayStation 2
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Even though Avengers and Speed Rumbler make me twitch with anger when I play them, it's still fun to show to friends how bad some games from the "old-school" era really were, and then load up Super Turbo to purify ourselves.
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The true Capcom hardcore might wonder about the omission of Saturday Night Slam Masters, unless a third package is on the way, but that's just one gripe against what is otherwise a very well structured collection.
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Now this is how you do a collection of classics.
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Long time gamers will dig it, but it may be too hardcore for casual players.
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Not every game in this collection will strike up wondrous memories of gaming's past, but Capcom choose some fine selections here that warrant constant play, alone or with a friend.
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Capcom Classics Collection 2 isn't as hit-driven as the first game, but the hits that are present hit very hard, indeed.
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And for those who prefer physical possessions to digitized property, collections like this will always have a place on the shelf.
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For Xbox and PSP owners that already have the Reloaded Collection you might want to wait or skip Volume 2.
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CCC Vol. 2 is only 20 bucks, which comes to $1 a game. Considering all of the classic arcade gameplay on this disc, it's an excellent value. We're not sure Capcom has enough material for yet another arcade collection, but if this is the last, then they'll have gone out on a high note.
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With excellent high-level production values, superb emulation, and an easy to use interface, Capcom Classics Collection Volume 2 should please most retro Capcom fans.
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Game InformerThis collection offers up a wide range of brawlers and shooters from days long gone, but sadly, not many of these are all that memorable.
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Fairly meaty, but ultimate a godsend for retro-junkies rather than general audiences.
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While the retro-gaming experience is partially enhanced (in most cases) by the availability of the analog stick, the core gameplay of all titles remains the same. This is usually a good thing, but some titles should be totally scrapped due to poor design.
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The control scheme for each game can be set up individually to however you like within the options and menu settings, although most of the similar games found in the assortment can use the same layout for each.
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Official Xbox MagazineA few titles(including Knights of the Round)support offline three-player fun, but even for $20, we say pass. [Holiday 2006, p.76]
Awards & Rankings
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36
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53
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#53 Most Discussed Xbox Game of 2006
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User score distribution:
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Positive: 3 out of 5
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Mixed: 0 out of 5
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Negative: 2 out of 5
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AkeemG.May 29, 2007
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AndymanJan 22, 2007