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On one hand there is a fantastic immersive horror title that captures the environment perfectly. On the other hand, you have a game that is filled with bugs and leads you with both hands tied through the whole game.
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An undeniable effort. It can be fulfilling and mightily rewarding, but there are too many frustrating moments to say it's a classic.
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games(TM)An intelligent and original gaming experience for those strong enough of stomach and mind to see it all the way through. [Dec 2005, p.108]
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Even though I was put off by the stealth sequences and the occasionally high difficulty level, it's impossible not to admire how frightening and intense this game can be.
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Computer Games MagazineDark Corners weaves a spellbindingly scary vibe. [Feb 2006, p.89]
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A flawed but fascinating adaptation of the imaginings of one of horror's most influential writers.
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Official Xbox MagazineSuffers from linear gameplay, ridiculously difficult challenges, bad graphics, and a lead voice actor who sounds like an utter twit. [Jan 2006, p.75]
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Game InformerThe action is slow and unresponsive,and there is very little direction spurring you through its grainy, muddy-looking world. [Jan 2006, p.150]
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Understand going in to this game that you're going to die a lot. And you're going to have to replay the same scenes over many times before you get past them. And if you see Cthulhu, give him our best.
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A strange beast. Initially captivating for its haunting atmosphere and impressive plotline, Gamestyle soon uncovered sanity effects that pushed us over the edge - of despair.
Awards & Rankings
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63
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21
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#21 Most Discussed Xbox Game of 2005
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47
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#47 Most Shared Xbox Game of 2005
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User score distribution:
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Positive: 39 out of 48
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Mixed: 2 out of 48
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Negative: 7 out of 48
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May 14, 2011
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Jul 24, 2014
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DerrickF.Nov 11, 2005