- Publisher: Microsoft Game Studios
- Release Date: Oct 7, 2002
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Official Xbox MagazineAdd to this some of the game's camera problems and the smallish feel of each stage and Blinx is just slightly amiss of being the really creative, clever game it's premise hints at. [Dec 2002, p.96]
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The good news is that Blinx has a lot of potential to become a quality game series, and future games can be great if those areas needing improvement are addressed.
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GMR MagazineThis green-eyed feline can control the flow of time, but puzzles designed around that concept are lacking. Great idea, flawed execution. [Feb 2003, p.95]
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The game fell short of what I was hoping for, but it still was some fun to play.
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Although Blinx has its flaws, it is innovative and unusual enough to make it a worthy purchase.
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Electronic Gaming MonthlyNote to developers: if your main character is a wacky time-travelling, vacuuming cat, you've got to milk the wacky angle! [Dec 2002, p.248]
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A unique hybrid of a platform game and logic puzzle thats too unforgiving to be fun for too long.
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A lot more frustrating than fun.
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Xbox Nation MagazineEven seasoned gamers will have to replay Blinx's tougher levels dozens of times before succeeding... but replaying Blinx's levels more than a few times is just plain boring. [Winter 2002, p.90]
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If youre close to a wall, Blinx regularly disappears, so youre left waddling around in first person mode, completely unable to judge distance or aim properly or in fact play the game properly.
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With such excellent production values, it's a shame that Blinx is brought down by its difficulty and camera issues.
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Cheat Code CentralIf Blinx didn't have enough to worry about, Artoon's camera work teeters on the brink of disaster and often just crashes and burns.
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Instead of an outstanding title, all we're left with is an average game highlighted by one outstanding feature.
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One of the most tedious, poorly-conceived 3D platform games that I've had the displeasure of slogging through. That said, it doesn't screw up the technical stuff.
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A game with potential, but the developers need to change the scope of the worlds as well as offer more varied objectives for it to be grouped in the same litter as "Super Mario Sunshine" or "Jak and Daxter."
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Entertainment WeeklyThe cool concept can't sweep away the problems - a poor camera system, kitschy visuals, annoying music, and bland level design. [18 Oct 2002, p.1124]
Awards & Rankings
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81
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4
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#4 Most Discussed Xbox Game of 2002
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6
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#6 Most Shared Xbox Game of 2002
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User score distribution:
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Positive: 45 out of 67
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Mixed: 13 out of 67
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Negative: 9 out of 67
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May 24, 2015
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Nov 22, 2010
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Aug 7, 2021Super-slow movement speed and horrible, clunky controls make this one of the worst 3D "platformers" I have ever played.