Beat Down
Xbox- Publisher: Capcom
- Release Date: Aug 23, 2005
- Also On: PlayStation 2
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Beatdown: Fists of Vengeance is a really strange game; a mixture of ideas that comes across as extremely hit and miss. The amalgamation of traditional beat-em-up gameplay and one-on-one works really well; but on the other hand the disguise system seems flawed, who wants to buy a beat-em-up when the aim is to avoid confrontations?
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A game that is certainly violent, absolutely profane, but also acceptably playable and filled with enough replay value and customization to warrant a purchase as opposed to a rental. But in terms of sheer polish and finesse, "Def Jam Fight for New York" is still the standard bearer against which these sorts of games should be judged.
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Fists of Vengeance makes no pretence at being anything close to intelligent - it happily revels in its shameless idiocy, but it's fun through and through.
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Streets have a cool atmosphere, an interesting cast, and some fun beat em' up action. I really dug how the pulled away the restrictions gave us an environment and let us beat down anyone we want.
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Sadly, the open world and one-on-one fighting engine lack the proper execution, and the copious loading times just get in the way.
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Beatdown is a solid fighting themed action role-playing game brought down a notch by too much area transition loading and some limited promised features (like the ability to interrogate every character in the game).
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Official Xbox MagazineIt's all very violent, weird, kinda fun, and frequently cheesy. [Oct 2005, p.108]
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Capcom did the right thing by allowing 2 player battles and extending the replay value with 5 characters but some gamers will have had enough of the load times and mind-numbing decisions by the end of the first story.
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Ultimately, though, it's all about how well you wield a crowbar.
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Dumb A.I., bad hit detection, and gratuitous clipping turn a good game concept into a technical difficulty. RPG elements are cool, as is the multiple-ending storyline.
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Loses the battle against mediocrity hands down. The combat is decent, but there's little else to keep you interested. Ultimately forgettable.
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Unfortunately, none of these interesting design ideas were executed well, leaving you with a game that feels half-baked and suffers from terrible pacing.
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It's even less successful as an adventure game because it's so superficial, small, and indistinct. There are very few memorable characters, although everyone has his or her own name.
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AceGamezThe only thing that's surprising about Beatdown: Fists Of Vengeance is that the usually reliable and innovative Capcom have lent their name to it.
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It's sparse moments of truly enjoyable fisticuffs just come too late in a game that tries too hard to be cool.
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Game InformerA dumb, forgettable game and nothing else. [Sept 2005, p.100]
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It's too violent for children, too juvenile for adults and too short to warrant a purchase. Fans of repetition or the beat-em-up genre may be interested, but the game is likely to disappoint-even as a rental.
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Despite offering a laundry list of moves and button combinations, the game's complicated controls feel shallower than the three-buttoned Capcom arcade classics like "The Punisher" or "Alien vs. Predator." Group battles feel too constricted with the auto target locking mechanics, and the simplistic one-on-one fights are somewhere on the level of "Pit Fighter."
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Building up a powerful gang from nothing under the watchful eye of the man sounds like fun, but the process in Beat Down is shallow and tiresome.
User score distribution:
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Positive: 0 out of 3
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Mixed: 0 out of 3
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Negative: 3 out of 3
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GerhardP.Nov 16, 2005A chock-full of cliches, crap, poor animation, silly story, bad camera, poor voice acting... you name it, it's there.
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JoeM.Oct 6, 2005Truly shite.