- Publisher: Ubisoft
- Release Date: Oct 16, 2003
- Also On: PlayStation 2
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A nice beat 'em up that is pleasant to look at, offers a wide variety of different moves and chracters and a nice two-player co-op mode that makes the game a lot more valuable to adults and kids that want to pal around Gotham as their favorite super hero.
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Sin Tzu has so much going for it...[but] lacking that magic spark, Batman is frustrating in its simplicity.
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The straightforward combat system and satisfying method in which new moves and combos are acquired will be a sheer delight for anyone looking to get down with some no-nonsense button mashing.
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If you do enjoy straightforward, no-nonsense action, Rise of Sin Tzu delivers it in an appealing package and is one of the best 3D beat-'em-up action games you'll find.
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A good game with high production value, but it is just too repetitive and boring as you go through wave upon wave of the same enemies using the same punches and kicks every time.
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A visually stunning game that truly captures the feeling of the show. Unfortunately, the gameplay quickly grows tiring and stale.
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Xbox Nation MagazineThe combination of solid graphics, cooperative play, and an established format works well here, and Sin Tzu is nothing if not a fun third-person beat-em-up. [Dec/Jan 2004, p.87]
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The gameplay isn't really deep, and the game doesn't do well in many particular categories, but the inclusion of an original character means that the game should hold your attention for a good few hours.
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While a lot of good ideas went into Batman: ROTS, the execution turned Batman goodness into controller-throwing-near-DVD-in-the-microwave frustration.
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Flawless animation, solid voice acting and a top quality cinematic experience makes this game a marvel to look at. On the flip side, a linear story line removes the intrigue that the animation series has captured and pulled its audience in with.
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Official Xbox MagazineButton mashers will undoubtedly love it. But shouldn't the debut of a super-villain based on a master strategist be less...shallow? [Dec 2003, p.154]
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The more I played it, the less I enjoyed it. It's a rudimentary beat-'em-up game which borrows the combo components of "Devil May Cry" and the buy-a-combo system of "The Two Towers," and thinks those elements by themselves are enjoyable, which they're not.
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Play MagazineThough the action is on the repetitive side, unique aspects help the game rise a notch above average. [Nov 2003, p.73]
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Die-hard Batman fans may be able to get past the monotonous gameplay but others probably won't be as motivated.
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Electronic Gaming MonthlyAn unforgiving difficulty level and harsh time limits severely undercut the fun... [and b]am-powing hordes of goons becomes achingly repetitive over time. [Nov 2003, p.172]
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There are plenty of secret items, including an overly long and rather tedious "Making Of" feature, not to mention a co-op mode for you and a friend. But all of this is insignificant when the gameplay itself is rather shallow and repetitive, meaning pretty much everyone will give up before everything is unlocked.
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Game InformerIt's too bad none of this care and effort went into the actual combat engine, which is a simplistic throwback to 8-bit brawlers like "Double Dragon", minus the old-school charm. [Nov 2003, p.167]
User score distribution:
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Positive: 4 out of 6
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Mixed: 1 out of 6
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Negative: 1 out of 6
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BlueFalconJul 30, 2005I like the cel shaded graphics a lot, but jeez the fighting is terrible. If I had the chance to own this game for free, I'd pass.
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JoeS.Mar 19, 2004
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BaronS.Jan 12, 2004