Amped 2
Xbox- Publisher: Microsoft Game Studios
- Release Date: Oct 28, 2003
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Factor in the need to half-push the left stick and left and right triggers in order to get style bonuses, and you can see why intuitiveness completely disappears.
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Microsoft's biggest mistake with Amped 2 was not in shunning its chief competitor's vivacious aerial antics, but in failing to mimic its ease of control and combo structure - areas where the "less is more" idiom could most do with application.
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Features a number of flaws at a control level that stop it becoming an essential title.
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It adds a couple of new control features to the original game, but it doesn't address the underlying flaws of the system.
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TotalGames.netCall us old fashioned, but shouldn't a game be tougher at the end than the start? Amped 2 does start to pick up after several stages, and once the methods have been mastered there is some serious enjoyment to be had.
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Game InformerPlaying Amped 2 is like eating a yellow snowball... Due to its inconsistencies and problematic gameplay, frustration abounds in Amped 2. Do me a favor, avoid the frostbite and stick with "SSX." [Nov 2003, p.164]
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Amped 2's thick, slow riding and terrible controls are simply unforgettable, whether the aim is arcade speed or serious realism.
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Horrible aerial physics, the trying control system, and the gradual build-up of stats make sure that the "Amped" series still has plenty of room for improvement. Amped 2 plays second fiddle to the "SSX" series as the most exciting snowboarding game on the mountain.
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There are also issues with the questionable collision detection, which often results in your character slamming into a nearby pole that you had apparently avoided.
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games(TM)Disappointment, thy name is Amped 2. [Christmas 2003, p.122]
Awards & Rankings
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51
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49
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#49 Most Discussed Xbox Game of 2003
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User score distribution:
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Positive: 16 out of 22
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Mixed: 3 out of 22
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Negative: 3 out of 22
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Sep 4, 2022
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Dec 12, 2016
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Nov 2, 2012