Metascore
66

Mixed or average reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 8
  2. Negative: 0 out of 8
  1. May 24, 2022
    70
    I normally tend to steer away from Souls-like as it’s not my genre of choice. Coupled with being a roguelike, I thought I wasn’t going to enjoy it in the slightest bit. Loot River surprised me though with its interesting and unique puzzle mechanics, and while not perfect by any means, “Souls Meets Tetris” is something I never thought I would write, but here we are. Factor in that Loot River is also currently available on Game Pass and it’s a hard title to pass up trying to see if it click with your genre preferences.
  2. May 16, 2022
    70
    It feels like Loot River has difficulty in committing to the type of game it wants to be. For a roguelike, the runs feel too short, with too much blocked off. For a roguelite, the run-to-run progression is too lacking to be engaging.
  3. May 4, 2022
    60
    If it featured more deliberate combat and less ambiguous visuals, Loot River would have been an awesome game due to its uniqueness.
  4. Edge Magazine
    Jun 16, 2022
    50
    Every now and then, there's a flash of ingenuity. [Issue#373, p.122]
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  1. May 6, 2022
    You know that moment in a good roguelite where you've overextended yourself, but you've also won riches that you don't want to lose before you can bank them? This is what Loot River is built for, ultimately: I race around the world, dashing from one tile to another, breaking off from a little continent, an archipelago of burning wood and then searching, searching for the level's exit as I eye my tiny health gauge with fear. A procedural dungeon-crawler where you can rescramble the once-scrambled levels? Gary Chang would be proud. [Eurogamer Recommended]
User Score
5.2

Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 1 out of 5
  2. Negative: 2 out of 5
  1. May 4, 2022
    4
    Great potential - awful execution.

    Loot River has a fun idea with it's puzzle combat hybrid but just now the game feels like it's still in
    Great potential - awful execution.

    Loot River has a fun idea with it's puzzle combat hybrid but just now the game feels like it's still in some unpolished early access state.

    My main issue is with the combat. It just doesn't flow nicely like other top-down roguelikes (Hades, Dandy Ace etc.) Swordplay feels artificially stiff and awkward with a dodge roll that sometimes works and sometimes not. I understand that there should be maybe more of a "Dark Souls" style feel to the combat but for now it feels frustrating bad, not challenging but fair good.

    The art style is fine and I like the grittiness of it.

    BUT the gameplay loop and the feel of constant progression that makes games like these addictive and fun just isn't there. This just doesn't suck you in like it's contemporaries.

    I really hope they fix this game with smoother combat. I will come back to correct myself. But for now, I'm happy this was on Game Pass and I did not spend money on this. Play other roguelikes for now and come back to this when it's good.
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