I’m torn on Knock on the Coffin Lid. When all elements align, it’s an audiovisually striking turn-based card game with an interesting lore, good player agency, and an addictive combat loop, one that’s easy to understand but hard to master. Yet, a series of difficulty spikes, an obtuse build system,m and a massive amount of repetition ensure that most of the hours spent in the game are wasted behind trial and error and replaying through many times seen before content, with even a handful design oddities that would need a quality-of-life patch or two. It could have been one of the finest card games on the console, but a handful of bizarre design choices don’t allow the game to reach its full potential.