I very much loved Elex 1 back then on PC, but I am disappointed with Elex 2 on Xbox Series S.
Performance:
The “optimized for Xbox Series X/S” label is a big lie, it is even very stuttery on performance mode. 60fps exists only when looking at a mountain wall in front of the face.
Game freezed during save. Game freezed and hard crashed during play.
Mission design:
There areI very much loved Elex 1 back then on PC, but I am disappointed with Elex 2 on Xbox Series S.
Performance:
The “optimized for Xbox Series X/S” label is a big lie, it is even very stuttery on performance mode. 60fps exists only when looking at a mountain wall in front of the face.
Game freezed during save. Game freezed and hard crashed during play.
Mission design:
There are Multiple backtrackings in early missions.
It's no fun being taken for a fool by the NPC just because the quest designer doesn't write the dialogue well.
Mission chain proceeds without marking the next automatically accepted mission as the current mission.
Too much talking after 8 hours so far.
Constant struggle in XP, forcing me to do dialogue quests instead of exploring the world.
After 40 hours all the dialogues became lengthy, it was enough. Wanted to complete the game finally. In the end I skipped almost all the dialogue.
Many backtrackings and some fetch quests (eg. kill 15 curators) in main missions.
During the end battle, a companion forced-talk me to do her own quest.
Endboss was pathetically easy. End cutscene was a low quality video.
After the end boss, a scripted scene ported me outside of the dungeon, but the last companions quest wanted to talk with all companions, and my last companion was still deep in the dungeon, and I had to run all the way back, just because the developers decided to teleport me outside.
After the bonus mission, a very slow and prolonged summary of the entire story came up. It was so massively boring, I stopped it after the 3rd slide started. And each slide showed multiple short texts, one by one.
The infinite jetpack unlock felt like a bug (or it is a bug), until I remembered that there was a short log entry "Master jetpack something". No celebration or popup message, no indication or whatsoever.
Dialogues:
Outlaw companion hates me, tries to kill me, his boss orders him to follow me, 5 min later you say to him "stay in the Bastion", and the companion says as if nothing happened "yeah sure".
Too often you are sold as a stupid player. Options are offered just so that the NPC can say that you're stupid. But when the options are offered, as a player you expect content, missions or something. Sometimes the NPCs say that you are persistent and you get a new mission, but sometimes people call you an idiot or an ****
With such a big sacrifice that Caja had to make, she was still happy like “:-) everything is fine, thank you :-)”.
Models:
Again recycled faces. Eyebrows on top of hairs.
Level design:
Too big halls, NPC runs while talking.
Less motivated to explore than in Elex 1, many locations are empty and just placeholders for later missions.
Animations:
Running on stairs sometimes makes a climb animation.
Dialogue animations are 99% super stiff, then the romance scene is overacted.
Companions:
Companion gets teleported to the most upper part of the open world area (where I never was before), after the Billy Idol forced cutscene.
Drone was supposed to be a big friend of Jax, but has the most boring Companion missions.
Some companions were not returning to Bastion.
Son can just be left unprotected and I can jetpack through the sky, he ports to me immediately.
Progression:
After 11 hours of play, I was level 11 and still had 79 Attribute points left. I only spent points for an intelligence dialogue and to wield a basic sword.
Completionist achievement is a wrong naming, it's just completing the main story.
Combat:
During fights a stamina info popup prevents you from defending yourself and lets you die.
Humanoids again have predictable combat behavior.
Meele does unwanted unbreakable animation, when attacking during a sprint.
When knowing the AI behavior, it's easy to combat.
In the dungeons, I could just run through them.
Auto Aim focuses on enemies which are more distant, and thus not intended to be aimed to.
Conclusion:
First 30 hours with the faction quests were fun. Next 20 hours to the end were rather boring. End was rushed with illogical plot progress and no effort in concluding remaining quests in any context to the ending, as if the final battle had still to be done.… Expand