Destiny 2: The Edge of Fate isn’t the worst expansion the looter shooter’s been given, but it’s a major step back from The Final Shape in almost every regard, mixing content that’s simply more of the same with a few experiments here and there that don’t always work out. I quite enjoyed the surprising new direction of the story, though it’s definitely a bit of a slog getting through the campaign to see it all, and a so-so raid doesn’t do much to salvage it. The new abilities on Kepler are at least interesting ideas, but the forgettable and claustrophobic areas don’t offer many reasons to stick around. The changes to endgame progression are the real poison pill though, which turn an already grindy game into an absurdly repetitive death march into the bowels of Destiny hell that is sure to put even the loyalty of hardcore players like me to the test. There are worse ways to spend your time than playing The Edge of Fate, but you don’t have to look very hard to find better ones.