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  • Summary: Copycat is a narrative-driven indie game about a pet who learns to deal with abandonment, and a human forced to surrender.
    We follow the tale of Dawn, a sceptical shelter cat who would much rather be in the wild than be readopted again. Dawn actually believes she is a wild cat. And plans
    Copycat is a narrative-driven indie game about a pet who learns to deal with abandonment, and a human forced to surrender.
    We follow the tale of Dawn, a sceptical shelter cat who would much rather be in the wild than be readopted again. Dawn actually believes she is a wild cat. And plans on escaping as soon as she gets the chance.

    Dawn has second thoughts when she meets new owner Olive, a lonely older Aussie mourning the disappearance of her beloved furry companion. Together Dawn and Olive develop an intimate friendship, as two broken hearts mend one another and learn to beat as one.

    Everything changes when Olive falls ill, and a stray copycat steals Dawn’s place in the home - forcing Dawn onto the streets.

    Wander alleyways, fences and rooftops as you learn about the true meaning of home. The reflective pacing of the game allows you the opportunity to indulge in the emotions of love, loneliness and letting go as you progress throughout the story.
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Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. Jun 17, 2025
    90
    Lovers of pets and compact, emotional stories in video games will easily fall into Copycat, a difficult journey to find a forever home, seen through the eyes of a cat who has never known love. It possesses all the hallmarks of a debut indie game from a tiny team, but is clearly filled with every ounce of passion they could squeeze into less than four hours.
  2. May 30, 2025
    70
    Copycat works in giving the player the feel of being a cat, with fun found in knocking things over and hiding away, all delivered in a way that will pull on those heartstrings.
  3. Jun 24, 2025
    60
    The aim to make the story sad was completely pushed onto the player without choice. The writing went a bit overboard with it, trying to make the player feel sad, at the cost of being over-dramatic. Too many characters were absolutely too cruel to be believable. I went from feeling sorry for Olive to absolutely hating her. Decisions just didn’t make sense when put into the real world, which is what this game was trying to demonstrate. As far as the actual gameplay goes, it had a few good moments. Some were entertaining, while other times it felt a little bit underwhelming. Running around in the house, in particular, was poorly designed, having a lot of breaks in the walls as you turned the camera. It was an okay experience with some enjoyment to be had, but with a story that had some potential but ended up being off-putting.