The aim to make the story sad was completely pushed onto the player without choice. The writing went a bit overboard with it, trying to make the player feel sad, at the cost of being over-dramatic. Too many characters were absolutely too cruel to be believable. I went from feeling sorry for Olive to absolutely hating her. Decisions just didn’t make sense when put into the real world, which is what this game was trying to demonstrate. As far as the actual gameplay goes, it had a few good moments. Some were entertaining, while other times it felt a little bit underwhelming. Running around in the house, in particular, was poorly designed, having a lot of breaks in the walls as you turned the camera. It was an okay experience with some enjoyment to be had, but with a story that had some potential but ended up being off-putting.