Though it undoubtedly belongs to the retro games strand, Casper Croes' relationship to nostalgia in the game is different from the more widespread one. In the case of Alisa, the past is understood not as an unattainable era of now, but as a model whose limitations can now be a challenge rather than an obstacle. The challenge is to recreate a game today that not only draws inspiration from Resident Evil, but also shares its technical characteristics, yet turns out to be palatable to modern gamers. The challenge can undoubtedly be said to have been met, thanks in part to the use of a good dose of (self)irony reminiscent of Lynch's.