Metascore
57

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 13
  2. Negative: 3 out of 13
  1. Jan 25, 2016
    80
    Funny, tough and surprisingly good: Rimlight Studios’ debut game Zheros is the first unmissable indie game of the year and one of the best beat ‘em up we’ve played in the recent years. A must-have if you grew up playing Double Dragon, Street of Rage and Final Fight.
  2. Feb 7, 2016
    70
    It doesn’t do enough to make itself stand out among a crowd of side-scrolling beat ’em ups, playing like a multitude of games that have come before it. I can’t emphasise enough that I did enjoy playing ZHEROS, but I did find my attention being drawn to other games waiting to be started that lay on my shelf, as I think this is the main problem ZHEROS has, in that it has released at a time when there are literally stacks of games vying for our hard-earned cash.
  3. Jan 21, 2016
    70
    A good debut for this young software house. Even with their limited budget, they were able to create a fun beat em up, with a convincing combat system. A bland level design and a repetitive structure are the problems that keep this game on the ground.
  4. Jan 18, 2016
    70
    A classic beat'em up bestowed with a very modern and sleek style. It has an average lasting appeal, and, despite the need for some more balancing, will please fans of the genre.
  5. Jan 25, 2016
    67
    ZHEROS is a good game if you just want a beat 'em up without nothing surprising or particularly original. If you're ok with a simple concept, this will work.
  6. Jan 20, 2016
    65
    Simplistic by design, Zheros is a genuine tribute to the old school tradition of the beat'em up. Some flaws in balance, gameplay and variety mines its success on the long run.
  7. Jan 17, 2016
    65
    Zheros is without a doubt a good beat 'em up, as its core is a pure '90s beat 'em up experience. It has great 3D environments as well. Unfortunately, it suffers from a few issues. The story is all told in cinematics without a single dialogue. Apart from that, the story is kind of predictable even without dialogues.
  8. Jan 16, 2016
    65
    A good italian indie game, so focused on being “old school” that it tuns out to be outdated, but still fun to play.
  9. Jan 26, 2016
    60
    ZHEROS is fun to play for a while. Its combo system is entertaining to use, and its graphics look good. However, flaws in its design include frustrating difficulty spikes, some punishing later levels, and occasionally awkward controls, which results in a game that falls short of its potential.
  10. Jan 22, 2016
    55
    I don’t really care about technical problems like tearing or aliasing. What I care about, is that this could have potentially been a modern Streets of Rage in space. Unfortunately the abysmal balancing and sometimes clumsy evasion controls impede lift-off.
  11. Official Xbox Magazine UK
    Mar 5, 2016
    40
    For a more exciting game, try playing Scrabble. Alone. [March 2016, p.87]
  12. Jan 19, 2016
    30
    Arguments could be made that the inception of this title was well intentioned with some great plans, but the execution is where everything falls apart like a Formula One racer held together with Silly Putty.
  13. Jan 21, 2016
    20
    The repetitiveness of levels and enemy encounters, the barebones story, and the constantly frustrating fighting mechanics – the game’s main draw – are all a reminder of how far gaming has come. Rather than build on a foundation set by juggernaut titles like The Simpsons and X-Men, ZHEROS copies their blueprints exactly as they were.
User Score
4.4

Generally unfavorable reviews- based on 40 Ratings

User score distribution:
  1. Positive: 9 out of 40
  2. Negative: 18 out of 40
  1. Jan 20, 2016
    2
    Let me explain why the score is so low. (And yes, one of the reasons I'm writing this is in the hopes that the developers will read it)
    I
    Let me explain why the score is so low. (And yes, one of the reasons I'm writing this is in the hopes that the developers will read it)
    I have always loved brawlers like Streets of Rage, Final Fight, any Turtles game, so I had great anticipation for this game. As always I played on Normal. I don't mind difficult games or even games where I have to repeat an area after dying, but this game was aggravating. Yes it gets difficult after the first few levels, but it also get frustrating as new enemies are introduced and the high learning curve that it takes to learn how to beat them causes many of your deaths. Then on top of that you ALWAYS have to start back at the beginning of the level losing all your kills, score, and stats that you accumulated. Most gamers who like brawlers/beat-em-ups do not mind the thumb-mashing repetition. But when it happens as the result of poor enemy design, and poor health mechanics, that is just old-fashioned frustration.
    Then....the nail in the coffin: I consider myself to be a casual completionist (I know that sounds like an oxymoron). I don't have to collect everything but when I see alternate paths, I usually like to have the option of going back and making sure I explore each of them. In this game, when you see a split, it is usually because one path leads to the bonus star, and the other leads to the level's end. As with a lot of games you can't tell which one is which. That is fine, but once you choose a path, a force-field goes up and you cannot backtrack. On level 5 I took a path and saw just a little ways up that if I took the other path, I could get the bonus star. It would NOT let me go back. The only way to get back there is to literally replay the level. This is just lazy game design as the Xbox One certainly has the tech specs to allow for an entire 2D level to be held in memory.
    My apologies to Rimlight. The game is cute and could have had the potential of rating a 6, 7, or 8, but these MULTIPLE issues make it an effort best forgotten. Try it if you get it for free but that's all. Avoid it if you have anxiety issues.
    PS: Not much better on "Easy".
    Thank you.
    Full Review »
  2. Jan 17, 2016
    5
    Although fun at first, this game becomes rather dull and repetitive pretty quickly. The artistic style is OK but the gameplay offers nothingAlthough fun at first, this game becomes rather dull and repetitive pretty quickly. The artistic style is OK but the gameplay offers nothing new than your average indie platformer. I'd give this a skip for far better options unless you get this free with Xbox Live's Games with Gold. Full Review »
  3. Feb 3, 2016
    2
    One of the free Xbox gold games for February. I was excited to see that it had couch co-op! But that's where the excitement ended. Only tookOne of the free Xbox gold games for February. I was excited to see that it had couch co-op! But that's where the excitement ended. Only took one hour for my friend and I to throw in the towel on this game.

    We wanted to like it, we really did. We don't mind the retro feel and the simple mechanics. But the fighting was just so unreliable. You couldn't adequately defend yourself in combat. No matter what approach we took our health was constantly being drained by some bot shooting us while we were battling one of his friends, or the new bomb dropper enemy who seemed to be allowed to break our combos whenever he felt like it. If it weren't for the near constant health vials we would never have made it through a level.

    As it was we only made it as far a the 4th level before quitting. By then we realized it wasn't just bad fighting that was the only problem. The powerups for the skills seemed broken. With two players in the game we were doing our best to share the loot evenly. But this meant that after the first level was over we were never able to fill our reward meter high enough to earn any more points to put into our skills. And we were exploring and smashing everything in sight. It felt like the game forgot that when two people are playing you have to double the rewards. So there we were fighting harder and harder enemies using our basic skills....no upgrades. Bad design...

    The final straw for us was when we hit the laser beams on the 4th level. I died trying to make a near impossible leap over one set of double laser and of course my body lands right underneath one of the lasers. My friend had no way to revive me. If he came close to me to try the laser would just zap him.

    My advice to xbox gold members...don't even bother downloading this free game. It's a waste of space on your hard drive.
    Full Review »