Metascore
73

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 39
  2. Negative: 1 out of 39
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  1. Official Xbox Magazine UK
    May 29, 2017
    70
    Wickedly funny and not afraid to make you work, Yooka-Laylee is diabolically fun. [June 2017, p.69]
  2. Apr 11, 2017
    70
    Some long-forgotten issues from way back in the day crop up again in this throwback action-plaformer, but even if you aren’t playing it through the nostaliga of someone who grew up with Banjo-Kazooie or other adventures like it, you’ll still find a solid game to play in Yooka-Laylee.
  3. Apr 4, 2017
    70
    Yooka-Laylee is in every way a love letter to the platform genre of the 90's. There is tons of stuff to do, funny looking characters everywhere and new surprises behind every corner. On the negative side there are some technical issues along with a struggling camera. But overall, if you are a fan of Banjo-Kazooie, you're probably going to have plenty of fun with this.
  4. Apr 4, 2017
    70
    Yooka-Laylee is exactly what Playtonic promised, and also exactly what I expected. While some of the levels are not great, the overall package takes me back to a different time where the genre thrived. For better or worse this game recaptures what made those games special, and frankly if it starred a certain bear and bird combo, it could have easily been a sequel to a game from that era. For those that long for collecting endless arrays of useless items, this game is a must play, for everyone else that grew out of that genre long ago, there is nothing here to bring you back. Except maybe for that music, my goodness is it good.
  5. Apr 4, 2017
    70
    Yooka-Laylee contains all the pieces needed for a fun, enjoyable throwback to the 3D collectathons of the 64-bit era. The characters are charming and funny, your set of abilities is vast and entertaining, and four out of five of the worlds are fun playgrounds to explore. While it lacks the heart and polish of some of its incredible predecessors, it’s a good reminder that this genre, once thought to be dead, still has some life left in it.
  6. Apr 10, 2017
    60
    A game of inconsistent highs and lows. The simple joy of interacting with a colorful, childish world serves to remind us of a different time for video games. But when stuttering camera angles send you plummeting off a high platform, the lack of polish is painfully obvious.
  7. I don’t doubt that Yooka-Laylee will push some buttons for players of a certain age who possess the predilections it was designed to sate. I, myself, have one foot in that group. But my other foot rests in what I can’t help but think is a much larger pool of players conditioned by modern game design who are now unwilling to put up with the problems of games past.
  8. Apr 5, 2017
    60
    ooka-Laylee’s full use of the color spectrum, Grant Kirkhope, David Wise, and Steve Burke’s endearing score, and its relentless positivity are boons to its medium. It’s also firmly disinterested in twenty years of forward progress, doubling as a paean to Banjo’s banal challenges, mushy control, and distressing tedium. It’s tough to feel bitter—Playtonic delivered what was promised—it’s just awfully easy to feel chafed and bored, too.
  9. Apr 4, 2017
    60
    Yooka-Laylee is built out of the heart, soul, guts, and bones of Banjo-Kazooie. It's exactly what fans of Rare's classic 3D wanted. Unfortunately, technical issues stick to it like bat guano.
  10. Apr 4, 2017
    60
    Starting out relatively strong in the grand scheme of things, [Yooka-Laylee] unfortunately loses focus and charm as you progress, until you ask yourself why you’re putting yourself through it just to collect quills that become useless and Pagies that simply aren’t worth the frustration.
  11. Apr 4, 2017
    60
    Yooka-Laylee’s best and worst aspects come directly from its predecessor. Despite attempts at modernizing the formula, its style of gameplay is still outdated, and it doesn’t stay challenging or interesting for long as a result. But if you’re looking for a faithful return to the Banjo-Kazooie formula, Yooka-Laylee certainly delivers--from the font to the music to the wealth of collectibles, it’s worthy of the title of spiritual successor.
  12. 60
    At its best, Yooka-Laylee is a fun retread of '90s-era 3D platforming. Unfortunately, it fails to move the genre forward in any significant way, and even brings back several pains that should have stayed firmly planted in the past.
  13. 55
    Yooka-Laylee is not a bad game, but by God does it have its problems. If you’re hankering for a 3D platformer in the vein of Banjo-Kazooie, Spyro, Mario or Crash, I’d still say this is worth a bit of your time if you’re willing to chew on the game in short sections. But if you want to marathon the game, or don’t mind waiting until later in the year to have your genre itch scratched, you’re probably better off passing on this.
  14. Apr 4, 2017
    50
    Yooka-Laylee could have been the start of a new generation of 3D platformers, but its design leaves it firmly stuck in the past.
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  1. Apr 4, 2017
    Playtonic's tribute to Banjo is a gentle, irreverent platformer let down by spotty handling and a slight shortage of genius.
User Score
5.5

Mixed or average reviews- based on 129 Ratings

User score distribution:
  1. Positive: 62 out of 129
  2. Negative: 50 out of 129
  1. Apr 12, 2017
    10
    Absolutely unique, beautiful, and a blast to play. Yooka Laylee's gameplay is centered around one simple concept: fun. You'll spend theAbsolutely unique, beautiful, and a blast to play. Yooka Laylee's gameplay is centered around one simple concept: fun. You'll spend the roughly 30-40 hour quest playfully exploring giant colorful dreamscapes filled with a surprising amount of challenges and a plethora of quirky (and quite needy) characters.

    Yooka-Laylee doesn't hold your hand while forcing you along a linear path--instead, it trusts you to play the game at your own pace. This freedom not only provides a fantastic and epic adventure but also a great sense of accomplishment as you see your collectable list fill up with tokens marking your achievements.

    This game is a stunning creation by a very passionate team of developers and deserves a place in gamer's hearts. An instant classic!
    Full Review »
  2. Apr 14, 2017
    4
    Edit: With constant frame rate drops and unresponsive controls, I'm lowering my score to a 4. It makes already unbalanced mini gamesEdit: With constant frame rate drops and unresponsive controls, I'm lowering my score to a 4. It makes already unbalanced mini games impossible, especially to get the 'high score' pagies. I found myself about to get the high score on the arcade mini games only to have the game jump suddenly, screw me up and have to start again. What pains me more is there's no 'retry' button on the pause menu, meaning having to go out of mini game, read the same irritating dialogue again and again and restart the game for it to happen again.

    I signed up to Metacritic just to review this. I've been waiting (unknowingly) for this game pretty much since finishing Banjo-Tooie when it came out on the N64 - "Just you wait 'til Banjo-Threeie!'. I have to say, I am a little bit disappointed with it. It looks nice with vibrant colours and nice textures, exactly what you'd expect from a graphical upgrade. The music is also really nice and features the same sort of BK/BT sound effects for NPC's and upgrades. The characters are also quite funny at times, however, a lot of the jokes seem to miss the mark by trying to be 'down with the kids', in a sense.

    This game, however, does fall short in several place; the levels are far too big with very little direction or guidance. I get that this is all part of the adventure, running around and what not, but it leaves it feeling very empty. It can be very easy to miss a tiny crack in a wall or whatever and just spend half an hour wandering around bored. I bet this is why Nuts and Bolts added vehicles and obvious challenges to try and avoid this (I can't believe I'm justifying N&B) - just to break up the boring emptiness.

    BK worked in the sense that the smaller levels and reduced number of things to collect meant that this wasn't too strenuous a task. However, instead of 100 notes and 10 jiggies, it's now 200 'quills' and 25 'pagies'. As an adult now, I'm finding it really difficult to find the motivation to spend so much time exploring every nook and cranny to find that 1 quill hidden in some ambiguous crevice. You now have to spend pagies to 'expand' the level to make it bigger to get everything, so before this you're exploring what looks like a half designed level!

    I suppose you could argue that this game isn't for adults (it is VERY hand holdy to start with), however, with some of the adult jokes the kids would miss ('The Bat Ship Crazy', or a snake named 'Trowser' anyone?) along with the obvious n64 BK/BT references in there, this game was clearly intended for old fans as well as new. I also keep seeing things around and being like 'oh, that's just the Yooka-Laylee equivalent of X or Y thing in Banjo; I get that it's a spiritual successor but nothing seems very original at all. The new power ups just feel more like ticking boxes than anything fun - 'this puzzle is solved by shooting this thing into that thing as it's places right next to it'.

    The camera is absolutely dreadful, whereas BK games would just let you control it and platform as you please, YL insists that on certain parts that it'll swing around willy-nilly and lock into place, making the (dull) combat and platforming more difficult than it should be. I'm all for challenge, but not created by technical limitation. I also can't stand the equivalent of the 'talon trot', where Laylee jumps on Yooka and runs on him as a ball; it just simply doesn't turn properly making going around corners a nightmare and resulting in you plummeting off of high ledges and needing to climb everything all again.

    The enemies are completely boring, there are about three different re-skinned enemies you see throughout the game's worlds. They have absolutely no unique personality or charm and can easily be killed by just running up and spinning at them. It makes everything very unchallenged and tedious. Even the BK enemies were relevant to the theme of each level and had unique designs and attacks.

    A lot of the puzzles are far too convoluted also, I've experienced incidences where I've thought I had the right answer straight away, but it didn't work. Then I'd look up a guide when stumped and it would tell me that I did have it right to begin with, but you just have to do the same thing multiple times - that's just bad game development. There was another puzzle where you'd have to do a certain thing to a very certain spot, otherwise you can't progress. However, the spot is just like any other and there would be no way of telling unless you just happened to do it by accident - it's a bit like the secret shine sprites randomly placed in Mario Sunshine.

    It actually breaks my heart only giving this game a 5, I had such high hopes for it after waiting for so long. I like the direction they tried to go with it, but it just seems uninspired from how groundbreaking old games were. It certainly isn't bad if you have a lot of time on your hands; as well as not costing £50 like most triple-A games recently
    Full Review »
  3. Apr 14, 2017
    0
    This game isn't trying to revive 3D platformers, it's just copying banjo kazooie so that they can get money from everyone who played it as aThis game isn't trying to revive 3D platformers, it's just copying banjo kazooie so that they can get money from everyone who played it as a kid. The camera is awful, the lever design is bad, and it has horrible frame rate issues. Skip this and play banjo kazooie for a good platformer similar to this, or the newest Mario game for a modern one Full Review »