Metascore
64

Mixed or average reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 17
  2. Negative: 2 out of 17
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  1. Aug 17, 2018
    40
    We Happy Few is a case of quantity over quality. A by-the-numbers venture whose game world seems to have been populated by a script rather than being handcrafted. Despite moments of what could only be described as brilliance, We Happy Few is full of fetch quests, boring busy-work and some of the most baffling design decisions in the history of video games.
  2. Aug 13, 2018
    40
    A joyless and confused mix of BioShock, Fallout, and Rust that wastes its intriguing setting on repetitive action and tedious survival mechanics.
User Score
5.8

Mixed or average reviews- based on 108 Ratings

User score distribution:
  1. Positive: 45 out of 108
  2. Negative: 35 out of 108
  1. Aug 19, 2018
    6
    I absolutely loved the presentation side of the game because both the visuals and sound design have a lot of charm and in some ways a bit ofI absolutely loved the presentation side of the game because both the visuals and sound design have a lot of charm and in some ways a bit of uniqueness as well. Each individual character story has been done to perfection and reaching the conclusion of each story was a very interesting and satisfying experience The combat doesn’t have a huge amount of depth to it what’s here is actually pretty good and being in combat can definitely be fun at times. Unfortunately the game suffers with an array of technichal issues and these issues do harm the enjoyment levels quite considerably.
    Whilst there is quite a lot you can craft none of the items you craft actually feel important.
    Some of the mechanics that are in the game feel out of place and ultimately they don’t combine together very well. The quests fail to pack a punch and the lack of variety in them means that they do end up becoming tedious quite quickly. Sometimes the world in which the game takes place in doesn’t feel alive and this can take the excitement out of things. Does We Happy Few do enough to get a recommendation from me? All in all it seems like a lifetime ago when We Happy Few entered the Xbox preview program and at first it was a game I had a lot of excitement for, but unfortunately that excitement didn’t last long. The idea of the preview program is to see the game improve over the months but I haven’t seen many improvements since it first came out and I must admit that I was little surprised to see it getting a full release when the game quite obviously suffers with a lot of shortcomings. Thankfully it’s not all bad and it does get some things right but at the end of the day it just gets too much wrong and when you combine that with the technichal issues it means I can’t recommend We Happy Few to you. It' once of of those maybe games, maybe rent it 1st?
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  2. Aug 11, 2018
    6
    3 out of 5.
    We Happy Few feels like it is full of potential that it just never lives up to. The survival aspects of the game (eating,
    3 out of 5.
    We Happy Few feels like it is full of potential that it just never lives up to. The survival aspects of the game (eating, drinking, sleeping) feel like they could have been done away with. The crafting system is well implemented was was a JOY to use. Combat is ok, nothing special. Overall there just feels like a lack of polish. The story feels good so far, and will probably be the driving force to completing this game. It just feels like a couple of design choices and a lack of polish are holding We Happy Few back from true greatness.
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  3. Aug 28, 2018
    3
    The story follows an alternate version of Europe where America did not intervene during the Second World War and much of the country is inThe story follows an alternate version of Europe where America did not intervene during the Second World War and much of the country is in shambles. To combat depression, the powers that be fed the masses a drug called Joy. Joy makes you happy whether you are or not, and in a unique way, changes how you view the game world and takes away any negative thoughts that plague you, essentially erasing them from your memory. If you decide to take the drug at some point, the world will appear clean and orderly. Off of the drug, you see the truth - everything is in disarray and the population has completely lost their minds and treats others that they discover not on the drug as criminals, calling them "downers." If you're discovered as one of the dreaded unhappy people, you'll be bludgeoned into submission and left to die. The story follows three protagonists in an intertwined tale of loss and how each of the characters is trying to piece together their own mysteries. The story is well crafted and drives the player to want to explore the world, but sadly, everything else sucks the joy out of the experience.

    The game blends scripted events with randomized sandbox/survival mechanics. The scripted areas, such as the opening that was included in the original demo, are great; it's everything in between that is awful. The majority of the open world gameplay will involve trying to locate specific items within a randomized game world, which wouldn't be that bad if the world didn't have a habit of changing mid game, also resulting in one of the longest loading screens I've ever encountered. On more than one occasion, I thought the game locked up during this only to have a sliver of the bar fill up a second before rebooting the software. This will occasionally work in your favor, moving one of the items closer to your current position, but often results in meandering around one of the most frustrating open worlds in recent history.

    On top of the survival mechanics, you'll have to manage your inventory in a careful manner, as crafting is a huge part of the game and many districts within will attack you simply for wearing the wrong clothes. In other situations they'll attack you because, well... I honestly have no idea, but when they do, the enemies come in huge swarms and are relentless in their pursuit. Sure, you can fight back (good luck if you're dealing with more than a couple of them) or hide in various containers, but all of the dastardly Joy users seem to have acquired X-ray vision as a side effect of the drug. You can try to sneak around the enemies, but the randomized areas make trying to experiment or find alternate paths fruitless, as failure results in a new area being loaded. Once frustration set in, I simply found myself running from point A to point B, hoping for the best with a trail of enemies following me.

    If you've played the demo or Early access version, very little has changed in terms of presentation. The abstract character and level design works well and succeeds at making We Happy Few feel like a spiritual successor to Bioshock or Dishonore;, however, the comparisons end there, with the game feeling like an utter failure on every other front. The fetch quests are boring, the crafting is never-ending, and the overall mechanics fail to impress, with combat being the weakest link. As I mentioned previously, our protagonists are barely able to defend themselves against the hordes of enemies, even when armed and going up against enemies who are using their bare fists - this is due to your attacks feeling as if they lack any power and are often heavily delayed. With this being said, the game would've been better off taking the route Outlast and countless other titles have done, which is simply removing combat entirely and requiring you to hide.

    While the scripted elements and story are worth taking note of, We Happy Few is anything but a joyous romp through an alternate reality that could have rivaled the games it clearly drew inspirations from. The game still feels unfinished, despite the Early Access phase having ended, leaving an empty, joyless shell in the place of a title that many, including myself, were looking forward to as "the next Bioshock." Even at a deep discount, I would strongly recommend leaving this game in the gutter with all of the other downers on the market.
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