User Score
7.2

Mixed or average reviews- based on 46 Ratings

User score distribution:
  1. Positive: 31 out of 46
  2. Negative: 9 out of 46

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Apr 2, 2020
    0
    Oh respect, un FPS tout en 3D putain, ils se sont gavés comme des porcs...! quelle orgie graphique, quelle... euh... couleurs... 3 ou 4 simultanément, pas plus. Peut-être 16 en tout. Et pour tout. Comment ça, ça ressemble à rien ce gros tas de merde ?!... c'est un indé très frais, plein de frâicheur !

    Avec l'espèce d'humour en solde (des fonds de tiroirs et des fins de série) et la
    Oh respect, un FPS tout en 3D putain, ils se sont gavés comme des porcs...! quelle orgie graphique, quelle... euh... couleurs... 3 ou 4 simultanément, pas plus. Peut-être 16 en tout. Et pour tout. Comment ça, ça ressemble à rien ce gros tas de merde ?!... c'est un indé très frais, plein de frâicheur !

    Avec l'espèce d'humour en solde (des fonds de tiroirs et des fins de série) et la géniale idée de faire commencer le joueur dans ce FPS en carton (aussi dégueulasse soit-il) sans munitions ! puis de toute façon, il faudra recommencer puisque le genre des "rogue-machin-merde" est là pour combler la paresse et l'absence de contenu...

    Recommence le même niveau comme un con, Ducon ! tu pourras même en parler au prochain dîner, bâtaaard ! Quel vide en tout cas et quelle nullité ! voilà, c'était l'étron indé du soir, à balancer avec les restes.
    Expand
  2. May 14, 2021
    0
    1/26/21-3/12/21 100% Story

    This one is on me. I completely misunderstood what type of game this was. Some people may love it, but I definitely didn't. The game has you taking on the role of an inmate (or several) on a prison starship that has been stuck in a Nebula along with a bunch of other ships. The ship's AI pulls you out of storage in order to find a way to free the ship and
    1/26/21-3/12/21 100% Story

    This one is on me. I completely misunderstood what type of game this was. Some people may love it, but I definitely didn't.

    The game has you taking on the role of an inmate (or several) on a prison starship that has been stuck in a Nebula along with a bunch of other ships. The ship's AI pulls you out of storage in order to find a way to free the ship and escape the nebula.

    Now, that seems like a fantastic premise for a story. I was picturing a group of rag-tag convicts reluctantly working with an AI for the everyone's survival. Struggling to survive while encountering the other inhabitants of the Nebula, having to trade goods and make complex moral choices. Ultimately, the AI may have turned on you at the very end in a climactic battle to free your fellow inmates. This is not the case.

    The game is not very story driven. There are a few comic book style cutscenes (The cheapest type of cutscene) depicting the AI instructing you what to make next. They are supposed to be funny, but missed the mark for me. Stuff like “You need a Printer to print a Citizen Card to escape the Nebula” and “The Printer broke, so you need a Cooling Device so it doesn't overheat”. Then you are put into they eyes of a generic inmate with a basic set of supplies to hop from ship to ship on a board game-esque map to find the components for these devices. Bring the components back and get sent out for another set of components for a different device, until the game ends.

    If you should die on these excursions, you are jumped back to the beginning of the board game map in the shoes of another inmate. The inmates have no spoken lines and nothing really distinguishes them is a trait or two (One may be taller or faster, or better with guns). Even in the cutscenes the inmate has a helmet on so the designers didn't have to worry about what they look like.

    Most spaces that you stop at on the board game map have a ship to explore, which could have been neat, but because each ship is randomized it winds up feeling repetitive and frustrating. Deaths come cheaply while you are trying to find supplies and components and you do almost no damage to any enemies. When stealth inevitable failed, I found myself just running as fast as I could through each ship to pick up anything I could reach. The ships can also have random variables like limited oxygen or complete darkness to make things more difficult.

    The graphics are cell shaded, which is fine in games like Borderlands. The thing that really made it feel crumby was the enemies looking like paper cut outs moving across the screen. Usually they would float so they didn't need walking animation.

    I get that all game developers don't have a huge budget to work with, but the only word that kept coming to mid for this game was “lazy”. The cheapest graphics, the cheapest mechanics, cheapest cutscenes. For some reason the advertising compared this to Bioshock, which makes no sense to me after playing it. The only similarity is that they are both first-person.

    It took me a month and a half to finish a six hour game. I would not recommend it and I'm very thankful that it was on Game Pass and I didn't buy it.
    Expand
  3. Nov 17, 2022
    3
    This game was never on my radar until I saw it was leaving Game Pass, so I decided to give it a go before it was too late. I’m still glad I got to experience it for myself but, to be honest, I didn’t enjoy it. The first couple hours were quite decent and I found myself appreciating my playtime, but that feeling quickly dissipated. Artwork aside (the cartoon style really is quite unique andThis game was never on my radar until I saw it was leaving Game Pass, so I decided to give it a go before it was too late. I’m still glad I got to experience it for myself but, to be honest, I didn’t enjoy it. The first couple hours were quite decent and I found myself appreciating my playtime, but that feeling quickly dissipated. Artwork aside (the cartoon style really is quite unique and well made), VB just felt like a longwinded, repetitive experience, which is saying something since the game itself isn’t long at all (even taking your time you can probably finish it in about 9 to 10 hours). After the novelty wore off, I realised I was simply going through the motions, doing the same things and entering the same looking spaceships over and over again, to the point where I started wishing the game would end already.

    I’m sure a ton of people out there who tried it have a different opinion and I may be in the minority, but to me the whole thing just felt like a stale gaming experience after the honeymoon phase was over.
    Expand
Metascore
75

Generally favorable reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 19
  2. Negative: 0 out of 19
  1. Official Xbox Magazine UK
    Aug 8, 2019
    60
    A fast, scrappy FPS with gorgeous art that’s sadly much less than the sum of its parts. [Issue#179, p.76]
  2. Jul 8, 2019
    80
    Quotation forthcoming.
  3. Jun 26, 2019
    60
    Instead of a game that grows on you, it starts becoming chore the more you play. If you die, you’re starting all the way back at the beginning. Just because you have more tools at your disposal doesn’t make it any more entertaining. There are great concepts here, which stem from Bioshock which was quoted as a main influence. From great to mediocre, Void Bastards is playable but becomes its own nuisance. There are both good ideas and bad ones that mix into an average shooter with a few annoying traits.