Vigor at it's best is a survival shooter with tense moments of panic that leave you smiling after the fact.
Or it can be a buggy mess where every moment is stressful and leaves you wishing you were playing something else.
(Vigor is a FREE game in the XB1 store however this does not dissolve the criticism for it.)
You're one of many survivors living out in an apocalyptic(?) Norway.Vigor at it's best is a survival shooter with tense moments of panic that leave you smiling after the fact.
Or it can be a buggy mess where every moment is stressful and leaves you wishing you were playing something else.
(Vigor is a FREE game in the XB1 store however this does not dissolve the criticism for it.)
You're one of many survivors living out in an apocalyptic(?) Norway. The game does a good job of pulling you into that, mixing gameplay choices with design choices to make a convincing survival experience. Just from how your house is separated from the rest of the population is one cool choice, the maps pushing you away with nuclear radiation, losing all your loot on death, trading and donating to other survivors all pull you in.
The gameplay:
The gameplay is simplistically fun, although I doubt it's long term use. You join one of 6 current maps, then when you're in that map you are dropped randomly onto one of 8 points, in which your job is to scavenge materials to upgrade your base while 8-12 players also compete to do the same
The maps are big, big enough to the point where I have gone multiple games in a row without ever encountering a single person. Which is kind of cool? I am a big fan of this battle-royale ensure games, especially ones that are slower and bigger. While I feel slightly annoyed I have yet to shoot anyone in 5 games I understand that's how the game can work, even if I am actively searching for someone.
The shooting in this game is weird. And I don't mean just battlefield specific where they did it well.
The shooting is an utter ass, but whether or not that's because the game is buggy as hell, or it's meant to be that way is unknown, although it feels intentional. It feels like one of those heavily realistic games, aiming in the first person and third is unreliable which can be really frustrating, As I've my crosshair over someone ten feet away and I miss all shots before they can turn and shoot me or just run-away. Which is another issue, spring is so fast and so inconsequential and the shooting so inaccurate and unreliable if you're being shot at, just run around you're guaranteed to get away and live. The only ways you can REALLY die in this game is either:
- Getting snuck up on
- Engaging in a firefight
- Accidental Suicide
- The nuclear wave (Which is like a battle royale safe zone. Just more dangerous as it will sweep across the map instead of creating a smaller zone from the outside in.
You will likely never be killed from running away from someone unless you get trapped and they get lucky. This game is in beta and definitely needs to tweak it. It feels like never shooting and never taking guns with you can be the best option. As when you die in the "Outlands" (the multiplayer maps) whatever you had on, you lose it all unless you have insurance which is costly.
But the bugs hold this game back, so many laggy and server connection issues, doors and cupboards not working properly, Gltiched moving really dampens this game, making it that more frustrating when you die to lag. Which has always been a thing in FPS games, but this makes it worse.
You can also shoot in 1st/3rd person but not move in 1st person which is really disappointing for me, as I love to experience a large map in 1st person it is more immersive and exciting that way.
Finally, it's free to play the game, so yes there are microtransactions although this is probably one of the best ways it's been handled. You can buy "Crowns" or you can generate them through a windmill on your little piece of Norway. The crowns never do anything besides cosmetics and upgrading the loot for everyone in the game. The only thing is the insurance, but no-one is paying real money for the insurance, it isn't worth the money since you can build weapons
The game is fun in its state, but the bugs, building times, and hard to hit requirements for upgrading your house in it's mid to late levels made me play this game for hours for the first few days, but now I barely touch it. But there is hope this game will continue to grow and is definitely worth the try.… Expand