User Score
5.5

Mixed or average reviews- based on 51 Ratings

User score distribution:
  1. Positive: 23 out of 51
  2. Negative: 23 out of 51
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  1. Mar 21, 2019
    4
    This is the first Trials game, that makes me really angry. And not in the "good" way.

    First off, the gameplay itself is good as ever. I play the series since HD. I'm everything but a pro. I can barely finish some extreme tracks. I'm a decent average rider, I'd say. Now, in Rising I'm at level 47 and the game just stopped for me after like 6 hours playtime. I can't unlock any harder
    This is the first Trials game, that makes me really angry. And not in the "good" way.

    First off, the gameplay itself is good as ever. I play the series since HD. I'm everything but a pro. I can barely finish some extreme tracks. I'm a decent average rider, I'd say.

    Now, in Rising I'm at level 47 and the game just stopped for me after like 6 hours playtime. I can't unlock any harder tracks than "medium". (Unlocked 56 of 117 tracks) I finished most tracks on gold and I have no idea at what level more tracks are supposed to be unlocked. The "hard" tracks unlock at level 52 afaik and I need around ~45.000XP to get there.

    The contracts give like 200XP per race and some stickers and cosmetic items nobody needs or wants. The contracts that actually give a decent amount of XP are borderline impossible for me. In order to fulfil a contract I have to beat another rider, which is chosen randomly I guess, who is like 25 seconds faster than me?
    And the cherry on top is, that if you do the contracts you pretty much forced to lose the race.

    In any case, I'm not willing to grind this stupid contracts over and over again in order to get a higher level. Those contracts are simply not fun. Seriously? Do 15x frontflips and backflip 8x with no fault on a helium? Just unlock the hard track as soon as I have finished all medium tracks. Boom. Done. Progression!

    If I can't finish a track, I have at least a reason to try over and over again in order to unlock the next one. You know, like in every other Trials game before.

    So basically I paid 40€ for a mobile game that locks it's content behind some stupid boring mobile free-to-play mechanic.

    I have no hope, that this will get fixed so I guess is, that I either waste like 10 to 20 hours of my life into tedious grind or write it off as a "learning experience".

    I like to decide for myself how I want to spend my time. I'm a grown up and can totally do that. No need to force me to do the same thing a 100 times because ... reasons.

    Videogames once where a form of entertainment, that was made to... well... entertain. Nowhere in the definition of the word "game" I can find things like "work", "tedious" or "annoying".

    Nowadays everything has to be "life service". To achieve that playtime has to be extended with tedious busywork. It's borderline insulting how the industry disrespects the players time and ruining their products while doing it.

    Maybe this whole industry should be renamed into Videowork-Industry.
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Metascore
85

Generally favorable reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 15
  2. Mixed: 0 out of 15
  3. Negative: 0 out of 15
  1. Official Xbox Magazine UK
    Apr 9, 2019
    80
    Trials at its finest: simply to play it is to have a blast, and you can’t ask for more than that.
  2. Mar 21, 2019
    90
    While new players will surely hit a wall of difficulty at some point, it’s never unfair and simply requires you to learn the appropriate skills to overcome the hurdles. I’m so excited that Trials is back to where it once was and I wish I could count the times I’ve said “only one more try” repeatedly, I just wish the loot boxes and microtransactions didn’t feel so tacked on.
  3. Mar 9, 2019
    80
    Trials Rising isn’t just another Trials instalment. It creates even more incredible fun with exciting and action packed tracks that never cease to both amaze and also infuriate in equal measures.