User Score
6.6

Mixed or average reviews- based on 76 Ratings

User score distribution:
  1. Positive: 42 out of 76
  2. Negative: 19 out of 76
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Dec 5, 2021
    6
    Game is not good. There was no desire to keep playing. Looks like developers had not enough money
  2. Jun 25, 2020
    6
    This game is a worthy successor to the original Surge which I really enjoyed. If you’re into Soulslike games definitely give this series a try.
    -Solid gameplay
    -Combat feels great -Nice aesthetic and overall design -You can replay the game on NG+ and finish all the side quests The only reason I give the game a 6 is because of the graphics, don’t get me wrong this game is not about the
    This game is a worthy successor to the original Surge which I really enjoyed. If you’re into Soulslike games definitely give this series a try.
    -Solid gameplay
    -Combat feels great
    -Nice aesthetic and overall design
    -You can replay the game on NG+ and finish all the side quests
    The only reason I give the game a 6 is because of the graphics, don’t get me wrong this game is not about the story or the pretty image it’s all about the gameplay but it looks extremely dated, occasional screen tearing, texture pop in everywhere, textures feel like the belong on ps3 and frame rate drops (a game looking this poorly SHOULD NOT drop frame on the X) This is unacceptable for 2019. I played this game on One X, so play it on PC if you have c chance but it has similar problems on PC as well.
    Expand
  3. Mar 21, 2020
    7
    Horrible graphics, bad camera plays, useless combat mechanics for honor. In short, one more failed attempt to make a soulslike.
  4. Apr 8, 2021
    6
    This review contains spoilers, click expand to view. Sci-Fi Soulslike Action RPG from Deck 13 (Lords of the Fallen) ended after approx. 15 hours and reached 540 gamerscore, with 129 deaths. Compared to the Soul titles, that's more than my DS Remastered or Demon's Souls run-through.

    story

    Nice sci-fi chatter in the background. No more, no less, we know most of it: resources exploited, humanity before the abyss, with various experiments and methods (nanites). The game takes place in the city of Jericho City, which is also home to a cult that wants to make a special source of energy its own.

    It's all very nice, but it really doesn't knock you off your feet.

    Graphics / presentation

    I can't really say that I think the game is pretty, I can even say that it doesn't even look that good for 2019. The sci-fi atmosphere has also been done better by other games. Despite all that, I just didn't have that much expectation from this aspect.

    Unfortunately, the game basically only plays in the city, there are no great changes of scenery, weather effects, etc. In contrast, the look of weapons and armor is very good and the bosses and opponents look pretty cool too.

    Gameplay

    Here, too, you notice a certain potential again. They didn't just blindly copy Souls, they thought a little bit about the whole gameplay. So you have to cut off different body parts from the opponents in order to then get to the individual armor sets, weapons or upgrade materials. That has always motivated me and aroused a real urge to collect.

    But let's start at the beginning, the tutorial was already so overloaded with information that it was more of a challenge than it would have helped me. There are so many symbols in the inventory, HUD, on bosses, I often just didn't get it.

    In addition to weapons and armor, you also have the option of using implants that have different abilities (e.g. it was very strong that you could have the direction from which an attack came, in order to parry directionally). I had a lot of fun parrying and when you're in it, as is so often the case, it makes the game very easy. There are some great weapons and especially when it comes to armor you can try a lot (played through with Little Johnny's weapons).

    There are 3 attributes (life, endurance and battery efficiency), but I have to say that the most important thing seems to be to level the battery. The healing system is linked to the battery, because you have to work your way through to get heals by attacking or blocking, but it's cool that you can save healing batteries while you fight (I had up to 4). You can also save your tech scraps (souls) in the Med-Bay (beacon). Cool feature.

    Upgrading the weapon or armor was also always fun, unfortunately I didn't manage to upgrade everything to the end.

    But what I didn't like at all was the drone, which I found unnecessary. The Metroidvania aspect was also completely exaggerated, it felt like there was only one tubular path at the beginning, because EVERYTHING else is blocked and e.g. you get the crane hook incredibly late in the game.

    The game really needed more areas, more enemy types, and above all different and more bosses. So much was recycled here, that was really ridiculous. There were bosses that I faced FOUR times. I just find it boring. After all, the final boss was then sufficiently different, but why do you need the second fight against ELI in the middle of the game?

    The end boss area was pretty cool and so was the whole fight, but overall I had no problems with the bosses (apart from a few exceptions).

    With conciliatory words at the end, although it wasn't that critical at all, I have to emphasize how cool it is that statistics are shown after the credits (total playing time, playing time of individual areas; number of deaths; deaths from bosses, etc. as well as in comparison the average).

    Conclusion

    The game already has its own ideas and potential, but there has to be more to come in the future. Precisely because it was a second part, it shouldn't have felt so compressed. More areas, opponents and bosses would be important and let's see what will come from Deck13, graphically a shovel can also be added. For me 6/10 nanites (I felt Mortal Shell is a step ahead in the Soulslike Genre Comparison).
    Expand
Metascore
78

Generally favorable reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 15
  2. Negative: 0 out of 15
  1. Nov 6, 2019
    80
    Deck13 addressed every single issue that held The Surge back in The Surge 2. It is not even necessary to have played the first, since the sequel has almost no connections to it outside of its gameplay mechanics and systems. The idea of Dark Souls but "sci-fi" is not exactly a great idea, but Deck13 truly made the most out of what is possible. Realistically, there would be much more guns than there are and probably hacking would have been more present in the gameplay, but since this "sub-genre" relies so heavily on melee combat, it is unavoidable. Finally, there's someone other than From Software who has nailed it.
  2. Nov 4, 2019
    80
    When you have a fairly well-done RPG element, story choice, character upgrades and development, smooth combat and a gameplay system that allows for a fluid experience, you have The Surge 2. If you're a fan of "Souls" style gaming, then Deck 13 has a very solid title for you to experience. It may not be on the same level as other "Souls" style games, but what it does deliver is amazing amounts of entertainment and fun. Bring on the sequel.
  3. Oct 18, 2019
    75
    The Surge 2 feels more like a heavy update for the original game with minor gameplay changes, new world and settings, and well-designed bosses. It still delivers an enjoyable hardcore experience, thanks to the balanced and smoothly working combat system, but you need to get along with a superficial story and dated graphics.