The Church in Darkness Review
By Johnny Mero
Developed by Paranoid Productions
Published by Fellow Traveler
Available on Windows, MAC, Xbox One, PlayStation 4, and Nintendo Switch
So Carless gets me to review The Church in Darkness. I think oh cool, a horror game. I’ve been waiting on another chance to review a horror game since the horror (not good horror) that was The One We FoundThe Church in Darkness Review
By Johnny Mero
Developed by Paranoid Productions
Published by Fellow Traveler
Available on Windows, MAC, Xbox One, PlayStation 4, and Nintendo Switch
So Carless gets me to review The Church in Darkness. I think oh cool, a horror game. I’ve been waiting on another chance to review a horror game since the horror (not good horror) that was The One We Found which I still don’t understand to this day and kinda refuse to care. Sadly I was mistaken but this game might still be good.
Instead, The Church in Darkness is a top down stealth game in which you play Vic who is an Ex-Cop, going to a place called Freedom town, a village set up by a cult that Vic is trying to infiltrate to find his nephew. Irony of name aside, Vic needs to stealthily infiltrate the cult, get his nephew, and get out. But the cult refuses to allow any outsiders and will shoot on sight anyone trying to get in. Stealth games aren’t usually my cup of tea but from what I’ve read about it here, I think it’ll be a pretty solid game quite honestly.
You’ll be able to pick out a bit of a load out before you start like medkits, alarm disarming kits, and pistols; and will also be able to pick up items in the field as well as extra notes to learn more about the cult. You can even find cultist clothing to disguise yourself.
The game itself is very short and easy to complete and will roughly take you 30 minutes per Playthrough. It’s super easy to avoid cultists and easy to escape if you get caught. You can easily complete the game non lethally no problem. So super short and easy.
What it does to try to boost the replay value for the game is start you in different locations per playthrough, allowing for alternative ways to infiltrate the cult. They also change the cult’s behavior each Playthrough but it feels very slight. The only thing that doesn’t really change about it is the map itself.
The achievements might take you a bit as well, and will definitely warrant multiple plays to get 100% of them. But those that put the dedication will get them no problem.
Pro: visually appealing, good voice acting,
Cons: difficulty is lacking, repetitive
Overall, I think the ideas this game was trying to pursue were done but not well enough for me to warrant a recommendation from me.
I think this game would’ve benefited more with a larger budget and the games with a longer Playthrough instead of several, shorter ones. There’s a good idea there, maybe Paranoid Productions can do better next time.… Expand