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  1. Dec 26, 2020
    7
    Tesla Force was developed and published by 10tons Ltd, Tesla Force is a rogue-lite twin-stick shooter sequel slash spinoff of Tesla vs Lovecraft. It is playable solo and in co-op sessions with up to 4 players. Game brings together four unlikely allies: Tesla, Lovecraft, Marie Curie and Mary Shelly to fight with hordes of enemies in a Lovecraftian world. While trying to give the worldTesla Force was developed and published by 10tons Ltd, Tesla Force is a rogue-lite twin-stick shooter sequel slash spinoff of Tesla vs Lovecraft. It is playable solo and in co-op sessions with up to 4 players. Game brings together four unlikely allies: Tesla, Lovecraft, Marie Curie and Mary Shelly to fight with hordes of enemies in a Lovecraftian world. While trying to give the world unlimited energy, Tesla accidentally opens up a wormhole to a Loveraftian world and all sorts of monsters flood into our world. But you don't play for the story of this game, it is the gameplay what is good about this game. Each level follows a set objective, such as collect parts or survive for a certain amount of time, that ultimately lacks in variety but each level is brief so while you may be doing the same missions again and again, they never take too much time and become boring. and the biggest problem is sometimes enemies blend into the environment leading to taking damage from somewhat invisible enemies, but after a while these problems becomes trivial since game is fun overall. There are a bunch of unique weapons and power-ups. Fighting with a horde of enemies in its fast pace and using different weapons are such fun. A level takes a few minutes to complete so a single run doesn't take much as you'll be done with the run in less than an hour. If you are looking for a new twin-stick shooter then you should try Tesla Force for sure. I've always enjoyed 10tons offerings for Xbox and I'm looking forward to my new Sparkle game! I know 10tons has told me no current plans for a new Sparkle game but one can dream. Expand
  2. Oct 16, 2021
    4
    Quite a funny game. The scenario is so simple that it could be summarized in two short lines. The objectives are repetitive because there are only four of them. Throughout the game, you have only one mission: to be dropped on a map full of opponents to kill them all while completing certain objectives (defend a zone, fix a tower, collecting pieces all around the place, destroying statues).Quite a funny game. The scenario is so simple that it could be summarized in two short lines. The objectives are repetitive because there are only four of them. Throughout the game, you have only one mission: to be dropped on a map full of opponents to kill them all while completing certain objectives (defend a zone, fix a tower, collecting pieces all around the place, destroying statues). The bestiary is also very poor with a total of four or five different opponents excluding bosses. Boss fights certainly have something epicness but you'll soon reach a point where killing them is as effortless as breathing air. Once you complete the game for the first time, you unlock the game + which is essentially the same thing over and over and over again. I am actually and basically testing myself to see how far I can keep going in this. 'Tesla Force' does not even bother to propose an ending worthy of the name.

    Music is repetitive. I encountered major visual and graphical issues. When foes come by waves you can suffer from major FPS drops. The gameplay is paved with minor bugs here and there. You can play different characters (including Lovecraft himself) but it doesn't change the omnipresent and unavoidable repetitiveness of it all.
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  3. Dec 1, 2020
    6
    I love Jydge. I love Neon Chrome. I love Tesla vs Lovecraft. I just flat-out love 10tons and their ability to consistently make the best twin-stick shooter games out there. I just recently bought Tesla Force for the X-box One; the follow-up to 2018's Tesla vs Lovecraft and I can't say that I love or even like it half as much as the others. Tesla Force adds a few notable changes to theI love Jydge. I love Neon Chrome. I love Tesla vs Lovecraft. I just flat-out love 10tons and their ability to consistently make the best twin-stick shooter games out there. I just recently bought Tesla Force for the X-box One; the follow-up to 2018's Tesla vs Lovecraft and I can't say that I love or even like it half as much as the others. Tesla Force adds a few notable changes to the Tesla formula, but not enough to justify the 18 dollar cost on the Microsoft Marketplace. The revamped level progression through choice based mapping is the most obvious difference, but the ability to choose your route through each level lacks any sort of real gravity. For example: the new "strange encounter" which is a post level completion option that you can select has all the feel of the early narrative driven adventure games of the 80's, but it lacks any of the consequence that made those games so much fun. Granted this is just a small sub-level to the actual level played, but if the Devs decided to add this to the final product, then why not go all the way? The "strange encounters" could have added so much more to each run, for better or for worse, yet I never walked away from these encounters with anything other than a handful of crystals resulting from the correct choice, or some loss of HP due to a bad decision.
    The level design feels a little too familiar to the first game, and the same applies to the various enemies you encounter as they are the same pawns, bruisers, and mini-bosses you fight in the first game. Remember the stationary tentacle monsters that dish out heavy damage from the 1st game? Well the same exact models are used in Tesla Force. The main bosses are changed fortunately, but even then I noticed that one boss was just a scaled up model of one of the normal pawn enemies (come on guys that's just lazy) that you fight each and every level. A vast majority of your weapons are exactly the same as well, aside from a few new additions that remind you how good you had it with the old guns (Jacob's stick anyone?) and the same goes for your abilities and percs. I will continue to play Tesla Force until I am absolutely bored with it just like I did with Tesla vs Lovecraft as the replay value for these games are fairly low, but this is due to the fact that 10tons is the undisputed king of top-down shooters and I can't find any games that compare in quality to play in the meantime.. Because of their monopolizing the twin-stick market, 10tons built a high standard, and Tesla Force falls quite short of the lofty precedent they have set for themselves. What is most disappointing is that it appears that the Devs wanted to take the game in a different direction based on the changes that are evident, but for whatever reason they held back.
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No score yet - based on 1 Critic Review

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  1. Dec 13, 2020
    80
    10tons have managed to recreate that feeling of running out of time, surrounded on all sides, and even sometimes fares better than many games in recent memory. While Tesla Force on Xbox is lacking in variety, especially upon repeat playthroughs, what it does have to offer has continuously dragged me back in for more.