Ill start by saying what Tannenberg is not. It is not a "Triple A", latest graphics, big bang boom shoot em up where you can take a series of bullets, spin around and bunny hop to no scope kill the guy who tactically saw you first. Nope.
This is an ultra realistic and unforgiving WW1 tactical FPS shooter made by an indie staff of roughly 10 people. What this small group has done isIll start by saying what Tannenberg is not. It is not a "Triple A", latest graphics, big bang boom shoot em up where you can take a series of bullets, spin around and bunny hop to no scope kill the guy who tactically saw you first. Nope.
This is an ultra realistic and unforgiving WW1 tactical FPS shooter made by an indie staff of roughly 10 people. What this small group has done is make an insanely authentic WW1 game that offers a very different experience than other shooters with just enough pieces from other games that you will be able to pick it up and know "how to play" despite the multiple layers of meta under the hood you may or may not discover later (psst, you should!).
These gents are the ones that made Verdun (also on console and pc) and with both games they painstakingly made sure every rifle, grenade, bayonet, shovel, uniforms etc are authentic to the time, country and squad that used it. I cant imagine the amount of wonderfully appreciated nerd time that took! Instead of BF1 where you might have a machine gun, some grenades, a pistol, mortar launcher, melee weapon with an exploding crossbow on your back...in this game, you just might end up being the guy in the sqaud who only gets 3 grenades and a shovel...yeah, thats right, a freegin shovel! lol. It doesnt tell you you are a one man army, it tells you you might want to stick to your squad and try to be invisible until you get to a cap zone or trench near it. What I love about Tanneberg over Verdun is the map is now a big tactical chess board where a good NCO and squad can move from point to point with the care and teamwork you thought you would see more of in BF1. Sometimes you will still have that choatic feel where everyone looks like theyre just running around and dying, but the higher level potential is there in this one and it shows and shines when it happens. Every step and move must be much more calculated or you WILL end up shot to the ground and be faced with a "killed by" screen where they wont let you see where you were even shot from. Teamwork and communication is huge with this one.
Overall, id say this, if you played BF1 (which i loved and still do mind you) and always wanted things to lean more on the real side (and enjoyed "back to basics" game mode with iron sights) ill go out on a limb and say you will enjoy the hell out of Tannenberg.
Theres a few reasons I didnt give it 10/10. One reason is a lack of spectator mode (which is on the PC versions). The lack of the ability to change the controls to make the right stick crouch (which i solved with my Elite controller setup, but). Strangely absent also is the ability to invite a friend to join you easily via a button. You can still do it via joining same game or squad, or squad up first, but no invite from a match etc. Seems a quick easy patch for all these things, but im reviewing it as is, the day after release. They also have some general engine improvements and tweaking needs (that they have improved on for years with this engine). For me, if these things were addressed, 10/10.
Overall the game is much more than I expected and im enjoying it more that I hoped which is excellelent! Its getting addicting to hear my gear jostle again while I try to survive from point A to B with very different things to consider than Verdun.
The crisp clear sounds of clean iron sight one shot rifle kills have never been more satisfying in a game. ;)… Expand