- Publisher: Capybara Games
- Release Date: May 14, 2014
- Also On: PC, PlayStation 4, PlayStation Vita, Xbox 360
- Critic score
- Publication
- By date
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Oct 22, 2014We aren't sure all of the design decisions work, but if you're into the concept, Commander Repeatski and crew are still assuredly worth hanging out with for a weekend or two.
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May 22, 2014Super T.I.M.E. Force’s writing can be obnoxious, but the strength of the gameplay conceit carries it through. Making death less punitive puts a unique spin on a staid genre. Using these tools to solve the combat scenarios is a blast, and worth suffering through some of the silliness and frustration.
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May 20, 2014This could have been so much more than a Contra with a rewind feature, but Super Time Force doesn't always manage to fulfill its potential.
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May 16, 2014Capybara's created a truly new kind of shooter, both in-your-face and slyly intelligent - held back only by just how good its central mechanic is and how much more it could have been used for.
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May 14, 2014It's a brilliant concept, executed well, and the variety in the stages and characters is excellent. It can feel overly attritional, with minor control issues (diagonal shooting is a pain) and seemingly-wonky collision detection causing annoyance. That said, Super Time Force is still worth checking out.
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May 13, 2014Capybara has designed a devastatingly complex game that manages to feel wholly intuitive and approachable in practice; I just wish it explored more of its potential. If ever a game begged for a sequel to fully realize a great concept, Super T.I.M.E. Force is it.
Awards & Rankings
User score distribution:
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Positive: 59 out of 118
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Mixed: 31 out of 118
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Negative: 28 out of 118
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May 15, 2014
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May 14, 2014
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May 17, 2014