Super Dungeon Tactics is a game that at first glance appears very simple yet is deceptively complex and gives a good range of tactical options.
The game takes place in a square grid with a good variety of maps and scenarios. The story is obviously aimed at younger audiences and can be skipped by pressing the Y button. The gameplay is what matters here and the gameplay is great!
YouSuper Dungeon Tactics is a game that at first glance appears very simple yet is deceptively complex and gives a good range of tactical options.
The game takes place in a square grid with a good variety of maps and scenarios. The story is obviously aimed at younger audiences and can be skipped by pressing the Y button. The gameplay is what matters here and the gameplay is great!
You have melee characters such as a fighter, Knight, Paladin, rogue, barbarian and range characters such as spell casters and archers. Agro management is a key part of the game. Equipment have stats that can boost or diminish agro as well as increase health, armor and movement amongst other things. Make sure your melee characters generate 2 - 3 agro per turn and that your ranged characters (especially spell casters) loose 2 - 3 agro per turn. This will make it that your tough characters will have the attention of the enemy while your spell casters are decimating the enemy with aoe fireballs without catching much attention.
A word on the dice. At the beginning of each round one die is rolled for each friend and foe on the field. Dice can grant one round buffs that increase health, armor, attack and defense. The dice can also unlock special abilities, some of which are amazing. But some dice cause debuffs that can damage your defense or health. The debuffs effect depends upon the character that gets the die so be careful who you give the debuff to. Equipped items also influence dice roll.
A fun tactic. Your fighter, Knight and archer can counter attack if they get a blue die. Even better, the Knight gets the first attack when they are targeted. If you have agro regeneration on your Knight and give him the blue die, then he will kill most of the enemies that attack him and many will focus on him if his agro is high. I have watched my Knight kill 6 enemy (in one round and not during his turn) and seriously wound others this way. The preemptive and counterattack if used wisely can rival your spell casters in terms of damage. But don’t neglect shields on your tank/s as they will massively increase their survivability.
Aside from a forgettable story and a cluttered inventory, this game is great. I can honestly say this game is one of my favorite games on the system. Highly recommend.… Expand