- Publisher: Microids
- Release Date: Jan 31, 2017
- Also On: PC, PlayStation 4
- Critic score
- Publication
- By date
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Feb 10, 2017Subject 13 stands out with its difficulty range, puzzle variety and collectibles that add context and clues. As long as you have enough patience to handle the sometimes lengthy puzzles and the finicky controls, this game can be an incredibly enjoyable experience that truly tests your puzzle solving abilities.
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Apr 19, 2017As a huge fan of the genre, even I would say Subject 13 is a pass. The puzzles eventually left me feeling incomplete as the difficulty spike was unwarranted and unwanted. The final puzzle is also one of the biggest letdowns I have had in a while. I really hope the developers keep trying as I believe they have something here, but I would wait for Subject 14 or Subject 15 first.
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Feb 23, 2017Overall, Paul Cuisset's Subject 13 is challenging, but for the wrong reasons. There are perhaps a handful of very well-designed problems to solve, but most of the challenge comes from fighting the game's camera angle and infuriating controls. The easiest solution to those two problems would be a switch to first-person, as it is at the very beginning of the game. (I was actually rather disappointed when it switched from first-person to a fixed camera perspective.) Sure, the graphical fidelity might suffer a little bit from the closer perspective, but it would be so much easier to see and interact with the environment.
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Feb 23, 2017I feel confident in saying that Subject 13 is adequate and passable to those who enjoy the more open and complicated variety of adventure games, especially for the asking price. For me, the back half’s frustration far outweighed all the other things that it had going for it.