Metascore
74

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 18
  2. Negative: 0 out of 18
  1. Apr 11, 2017
    73
    Snake Pass is a peculiar platform game and it will catch us with its colorful design and the different puzzles that we must do by thinking like a snake. 15 levels that may seem easy and repetitive at first but the difficulty will be great in each of them if we want to achieve the different goals that the game proposes to us.
  2. Apr 4, 2017
    72
    Slithering up simple structures in Snake Pass is one of the most mechanically satisfying video game ideas I’ve ever experience, and it effectively creates a sensation that feels the way maneuvering like a snake might. The camera and checkpoint systems aren’t great, but the concept still managed to hook me for the five hours it took wrap up the campaign. And in the end, I wanted to go back and replay stages to round up all the collectibles I missed.
  3. Official Xbox Magazine UK
    May 29, 2017
    70
    The slithering feels fantastic despite a few slip-ups. An enjoyable, if a little frustrating, game. [June 2017, p.74]
  4. May 7, 2017
    70
    By putting players in the role of a snake, Snake Pass delivers a warm, charming and colorful adventure. The gameplay is unique and the controls are very original though a little difficult to get used to. Snake pass might be short and challenging through the end, but it’s an experience that you won’t forget any time soon.
  5. Mar 31, 2017
    70
    At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. The late game switches into an engaging and challenging puzzler, requiring some deft flicks of the left stick, but one that can feel immensely gratifying when you elegantly slalom your way over a narrow assault course that's suspended over lava. It's the middle third, when the game expects too much of you far too soon, that causes the momentum to stutter. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin overnight.
  6. Mar 30, 2017
    70
    Snake Pass is a unique take on the classic puzzle platformer with a genuinely inventive style of movement that reinvents the genre, but a difficult camera and archaic save system takes some of the shine off.
  7. Apr 11, 2017
    60
    Snake Pass' legacy won't be any of that negative stuff I mentioned. It'll be remembered as a quirky thing that's an exemplary example of how games can offer non-traditional experiences. And, to be quite honest, I love it for that. I thoroughly enjoyed my first hour or so as I leaned into its serpentine sensibilities. But, Snake Pass' choice of animal is unfortunately fitting as this game just doesn't have legs.
  8. In most platformers, the running and jumping – the movement – is a huge part of the fun. It makes you feel skilled. In Snake Pass, movement amounts to a big fat ball of stress over which I rarely felt like I had firm control. Or at least that was my experience. And that makes it hard to recommend – certainly for the kids towards which it seems to be aimed, and even for die-hard 3D platformer fans.
User Score
6.1

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 11 out of 19
  2. Negative: 7 out of 19
  1. Mar 28, 2017
    8
    Snake Pass
    Testing your patience
    Ever think what it would be like to be a snake? Turns out it’s pretty frustrating. Snake Pass is a puzzle
    Snake Pass
    Testing your patience
    Ever think what it would be like to be a snake?
    Turns out it’s pretty frustrating.
    Snake Pass is a puzzle platformer snake simulator…
    You play as noodle accompanied by a bird companion
    Your only task is to collect the 3 gems spread across the different levels…
    only problem is it’s a level of posts.. and you gotta get your snake on to climb them…
    This game doesn’t seem to challenging at first…
    It isn’t until the 2nd world out of 4 that your realize this games gonna have you throwing things…
    There are 15 levels total that will all take a variety of different times depending on luck and how quickly you adapt to being a snake…
    I ultimately never did adapt…
    Your main mechanics are move forward... go side to side for speed, lift your head up to climb, and grip.. that’s it…
    The rest Is up to you and physics…
    The game took me a little less than 4 and a half hours to get through…
    Each of the worlds are themed after the different elements…
    earth, which is the intro…
    here you’ll just be climbing posts.. collecting the blue orbs and gold coins around…
    Water, which I felts was the hardest of the elements…
    will introduce the ability to swim under water, this is also where switches are introduced…
    you’ll be over the collectibles by then because of how frustrating climbing the poles that are now moving becomes with hazards such as spikes underneath… and the punishment of going over the same obstacles when you fall…
    Fire which is where you have to deal with lava.. A decently quick chapter…
    And finally air... youre dealing with the wind blowing, ultra frustrating, and this is when your bird friend comes in handy flying you across the different sections…
    An after you complete all of the levels for a section you unlock a time trial mode for the levels…
    I personally have no interest in the time trial mode, but the actual campaign is a great challenge that tested my patience for sure…
    Ultimately I did feel like most deaths were my fault…
    The camera doesn’t follow you automatically though…
    So most is the keyword here..
    The camera is an issue at times when you can’t see where you snake is pointed
    thankfully there’s a decent amount of checkpoints around to make it less painful…
    and you’ll need them.
    I give Snake Pass
    a 7.5/10
    Full Review »
  2. Apr 5, 2017
    2
    I give it a two for being colorful

    I had high hopes for this game ... correction for this snake simulator. The game's slogan is "think like
    I give it a two for being colorful

    I had high hopes for this game ... correction for this snake simulator. The game's slogan is "think like a snake". If being a snake is this horrible in real life I rather not.
    Initially, I was brought in by the colorful graphics and the promise of a collectathon game in the spirit of banjo kazooie. And although those aspects are present, what ultimately is its downfall are the controls.

    Before I get into the game's most frustrating feature, I want to mention the beautiful world this game contains. The graphics and levels are full of detailed landscapes that would please any banjo-kazooie fan. They are awesomely drawn and the level design is top level stuff.
    With that said, navigating these levels is the most frustrating time I've ever had in a platformer. It also doesn't help that the camera tends to get in your way and shift erratically during times where a death includes the loss of all the items you've just collected. The controls and the camera work together to unfairly bring you to your demise time and time again. To the point where I had to stop playing because it just wasn't fun anymore.
    A game works when it's challenging but fair and skill takes a big role. Here, I played for 10 hours and my skill or understanding of the controls didn't help me and instead I was punished by horrible control design and odd camera placement.
    It's a shame because this game had so much potential but it was ruined by a control scheme that makes little sense to gamers other than those who developed the game. Hopefully, there will be a new version of the game that includes revamped controls or maybe even an option to choose between "snake" controls and controls that make sense
    Full Review »
  3. Dec 26, 2018
    0
    L'indé du jour consiste à contrôler un serpent et à serpenter dans des niveaux idiots très colorés avec des couleurs bien flashys comme dansL'indé du jour consiste à contrôler un serpent et à serpenter dans des niveaux idiots très colorés avec des couleurs bien flashys comme dans les jeux Nintendaube du style Mariol et ses amis consanguins. Il faut récupérer des bidules bleus et des machins violets, verts et autres couleurs fluos pour restaurer des "portails" (olol ?) sous la surveillance d'un piaf agité.

    On se rend bien vite compte que le serpent pas bien malin et pataud est tout-à-fait injouable et se contrôle comme un vieux camion-benne bourré. Apparemment, ils n'ont pas testé leur étron avant de le sortir. C'est souvent le cas dans ces jeux indés tellement frais qu'ils sont bricolés et emballés à la va-vite. Alors Snake Pass, je passe !
    Full Review »