Metascore
66

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 11
  2. Negative: 0 out of 11
  1. Oct 17, 2018
    80
    This game provides unforgiving boss fights with nothing to depend on but your skill, those fights are intense and perfect for anyone who is looking for a Souls like experience.
  2. Oct 16, 2018
    80
    Sinner draws inspiration from several existing titles, but stands apart with its unique approach to development by incentivizing the player to become better, instead of merely improving a character’s skill set.
  3. Nov 14, 2018
    70
    Even with its very short length, Dark Souls vets will find some entertainment here with its unique bosses and increasingly difficult gameplay. If you’ve been shy to try the genre because of its difficulty, this may be a good first step into it, as you’re not weighed down by hours of gameplay and exploration, and simply get to experience the best portions back to back, even if that does make for a slightly shallow experience with little payoff.
  4. Oct 23, 2018
    70
    Sinner: Sacrifice for Redemption is an experiment that was inevitable. Somebody was going to eventually make a boss-rush anti-soulslike, and Darkstar Games did a great job realising the potential by perverting traditional RPG character building and betraying achievement conventions. It may wear the skin of a "soulslike," but in actuality there really is nothing quite like it. With an unbelievably high difficulty, and with a small pool of unique bosses, Sinner has cult gem written all over it, and only those who desire something totally different should even dare take this challenge.
  5. Oct 15, 2018
    70
    The concept of your character levelling down rather than up is a clever and original idea and it changes how a player needs to think about their progression (or should I say degression). Ideas like this that sit just a little outside of the box solidify the importance of independent developers in the industry — so do yourself a favour and pick it up if you’re open to a challenge.
  6. Oct 29, 2018
    68
    It's clearly derivative but Sinner: Sacrifice for Redemption is not just a copycat. There are good boss fights, with the right atmosphere, but there's also an evident lack of connective tissue between the fights.
  7. Oct 21, 2018
    63
    While the comparison with Dark Souls is inevitable, this Sinner is a different proposition. Anyone hoping to come across a game like Miyazaki's will be disappointed.
  8. Nov 8, 2018
    60
    While it seems like it's missing a lick of paint to make sure that its aesthetics are as strong as its mechanics, it's still a smart step forward and a good example of how we can pay homage to the beloved works of others with originality.
  9. Oct 26, 2018
    60
    Besides a unique concept and beautiful presentation, Sinner falls short on content and playability. You never care about your hero and the bosses can be extremely frustrating. With no difficulty option, you’re forced into an uphill battle against the bosses. You aren’t offered any hints on how the world works, and you’ll be often stuck wondering what to do next. I enjoyed what I played, but it got stale very quickly. I felt no reason to continue my journey after beating most of the sins.
  10. Oct 30, 2018
    55
    A weak try to get a "Souls" style that doesn't work in many senses. A game in which we face eight enormous enemies, hard and cruel... and basically, that's all. Technically poor and with a unstable playability.
  11. Oct 28, 2018
    55
    Sinner: Sacrifice for Redemption is built around an interesting gameplay concept, but it fails to add enough elements to make it interesting and deep enough. Moreover, an imprecise gameplay makes it feel more frustrating than really challenging.
User Score
5.1

Mixed or average reviews- based on 12 Ratings

User score distribution:
  1. Positive: 3 out of 12
  2. Negative: 6 out of 12
  1. Oct 23, 2018
    7
    I fell in love with the combat in this game right from the get go because it never failed to disappoint and it always felt satisfying when inI fell in love with the combat in this game right from the get go because it never failed to disappoint and it always felt satisfying when in full flow. The presentation side of the game has lots of little details included in both the visuals and sound design and this did make the gameplay very immersive. Each boss in the game has been extremely well done and defeating them always felt rewarding making them some of the best bosses I’ve ever faced. There isn’t a huge amount of content for you to get to grips with the content that’s here has been done well and the story is unique and interesting. Sometimes the gameplay can be really challenging but for me I think they have got the right balance of being fair and challenging at the same time.Every now and then the game suffers with a few technichal issues and these issues do take the gloss of the game a little. There isn’t a great deal of content available to you which means it is a little on the short side. All in all the Dark Souls series is a series that is loved by many and there’s been an array of different game’s that have tried to recapture the Dark Souls formula and ultimately failed. Sinner: Sacrifice for Redemption thankfully isn’t one of them game’s though and whilst it successfully captures the Dark Souls feel it is far from being a carbon copy because it has its own unique and interesting mechanics included. Without a doubt my favourite thing about this game was the combat. The combat always felt satisfying and exhilarating and the sense of achievement when defeating one of the excellently designed bosses was off the chain. In face the gameplay on the whole was rewarding full stop and even though there isn’t a huge amount of content for you to get to grips with the nice balance of being fair and challenging at the same time will no doubt make you impressed with the content that is available to you. At the end of the day then even though Sinner: Sacrifice for Redemption has a few technical issues here and there it still doesn’t hold the game back very much because the story and different elements of the game deliver to you an experience that is not only immersive but also very fun and enjoyable as well. Full Review »
  2. Aug 26, 2019
    0
    L'indé du début de semaine est une contrefaçon chinoise (pléonasme) des darksouleries japonaises qui soûlent ; ça m'a l'air bien copié, deL'indé du début de semaine est une contrefaçon chinoise (pléonasme) des darksouleries japonaises qui soûlent ; ça m'a l'air bien copié, de l'univers sombre (pour faire sombre parce que c'est dark, tu comprends) mais très pauvre jusqu'au système de combat mal fait, en passant par -évidemment- la difficulté abusée pour jeunes masos désabusés défoncés au cannabis.

    Ils ont ajouté cependant une option pour avoir... moins de vie et moins d'endurance avant les combats de boss ! au cas où les masos en voudraient encore un peu plus... Evidemment, l'endurance se vide en 3 coups et l'interface est mal faite, contraire à toute notion d'ergonomie.

    Graphiquement, c'est plutôt moche (comme un Dark soûle) mais toujours fluide (encore heureux vu la pauvreté des décors). D'affreuses cinématiques en noir et blanc avec une voix off qui raconte n'imp' viennent ponctuer cette "aventure" à deux yuans, vide, plate et sans autre intérêt (?) que se faire chier après avoir payé. Car cette daube n'est pas gratuite !
    Full Review »
  3. Oct 19, 2018
    10
    Sinner is basicly all the good bosses from Dark Souls and Bloodborne, without the grinding and with a tactical underlayer. The game willSinner is basicly all the good bosses from Dark Souls and Bloodborne, without the grinding and with a tactical underlayer. The game will challenge you and your choices. It's a good new and interesting indiegame worth giving a shot! And it's free with game pass!! Full Review »